Bad Matchmaking Thread

Match ID: 71000229

Duoing with a mate, completely one-sided stomp from the enemy team. Felt like we had no chance to even play the game after Shiv and Pocket went super negative in the lane and fed the enemy drifter and graves right from the start of the game.
 
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Played after a week of inactivity, feels like whatever decay might've happened put me in a pool of people playing for very different reasons

little to no coms, I don't think a word of english has been spoken, and from what little I could pick up in chat, all coms were also just smack talk
 
My sinclair was on his third game of deadlock and my vyper is about 5 games in. Im confused how they are in a game four ranks above the starting point.
 

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AGAIN

FUCKING AGAIN

AND AGAIN

FUCK YOU, GO TO HELL AND I YOU GUVKING GAME NEVER COMES OUT IF IT HOW YOU DO YOUR MATCHMAKING YOU FUCKING ASSHOLES
 
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Queueing for 10 minutes just for a trash game. If there’s no ranked anymore, the matchmaking should take less than 3 minutes. It's all garbage regardless.
 
not even possible to win anymore

teams are getting worse and worse, no change in rank, and i now hope you fucks get fucking fired for doing such a fucking SHIT JOB!

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To be brutally honest, I think the matchmaking is possibly in one of the worst spot it has ever been when it comes to smurfs. I dunno if it's the player pool shrinking or what, but it's been uniquely miserable.

Out of my last 30 games, almost every *single* one has had a smurf, duo or stack that completely dominates the lobby without effort.

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For instance, here's a game I just won. I was a key player, but what the hell is our seven doing in this rank? He did twice my damage and went 17-4, decimating the lobby.
 
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Matchmaking put a team of 6 in-meta primarily spirit characters against characters with a mix of damage types

There are 6 spirit resiliences on the enemy team.

There should not be games where the solution to an entire team's damage is a 3.2k item. Even one character who does mixed damage swapping over for a primarily spirit character would've balanced this out.
 
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1 lvl steam Holiday only with Deadlock on acc cheating with automatically pressed kegs through fog just because i was nearby
 
'm a support player, and I sincerely don't understand why there's still no distinction between party and solo matchmaking. I just sit on the same rating, playing either with a party of strong players or with a party of weak players. As a result, my win rate is 50%. Please make the obvious, necessary changes:
1. Separate solo and party matchmaking.
2. Separate the search by role. (Matches are often lost because there are either no carries or most of them. It's just pure randomness.)
3. Remove the choice of 3 heroes. (This is the most idiotic decision I've ever seen in a game. Maybe it made sense when heroes were scarce, but that's no longer the case. A huge percentage of players want to play one hero and are willing to spend a long time searching for a game just to get it. Why force them to play someone they don't want? During the new hero events, I lost dozens of games because people picked Bebop and Haze, ran around with a negative score, and whined about not wanting to play them, but rather to have a better chance of picking the hero they really wanted. Right now, in my opinion, there are quite a lot of heroes; choosing from 3 heroes is a completely unnecessary feature.
4. Picking heroes one at a time after the game starts is uncommon. Losing lanes or difficult situations often result from your hero being counter-picked accidentally. People don't have the opportunity to think and choose the best option for a specific game and opponent; everything comes down to luck. In competitive games, even in a casual pub, this is unacceptable.

I understand that the next patch will change matchmaking. I sincerely hope to see these 4 points, because this is the minimum necessary base at this stage of the game's development.
 
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