Bad Matchmaking Thread

Cheater Venator, player name 懒散的二狗 match ID: 67522370. Below are timestamps from the replay for the corresponding suspicious activity that are less ambiguous and less disputable.

Wallhacks guaranteed, maybe parry hacking. Often hits boxes/statues and wall jumps to disguise moments of looking through walls at enemies. He also parties with up to 4 others (5 total) upon checking match history, Graves being in his party this match and a potential accomplice.

11:53 doesn't realize he shoots Vyper through walls
12:19 pre-aims at Rem
13:11 pre-aiming at Vyper
15:31 blatantly tracking Rem
15:46 tracking Billy for 20 sec, uses melee on box and wall jumping to disguise looking
18:22 looks through wall at neutral camp then escapes
20:43 looks at Victor before deciding to engage Vyper
20:47 begins to track Vyper perfectly
23:39 looks at Mina and Billy 3 times before deciding to engage Vyper
25:30 continues tracking Victor for 10 seconds, had been tracking Victor from way way back
29:15 sees a cluster of enemies and decides to change direction
29:49 camera directed at enemies... how convenient
30:54 tracks Holliday
30:59 although he does see Holliday once normally, he then proceeds to follow Holliday accurately through opaque veils for 10 seconds
36:25 looks back at base
36:34 tracks Victor perfectly
39:06 decides to leave after seeing enemy cluster arriving

Surprise surprise, VAC ban recorded on profile 6 years ago...
 
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REM was extremely new, like only basic movements new, barely used abilities, half souls of anyone else at all all game. Ivy was newish but better than REM. Same old problem, new players paired with experienced or at least knowledgeable players.
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67542177
Archmother had haze, dynamo, billy, and lash with large aoe ults, while the hidden king had talon and bebop as the only aoe ults. Every teamfight a majority of the hidden kings team would be drug by billy of flung by lash into the dynamo ult and haze would kill them all. The aoe cc gave the archmother a huge advantage in every team fight. Matchmaker should consider how many aoe ultimates are on each team.
 
Oh here we go. Due to the instability of the Internet in my country, I arrived afk, after which I was kicked from the server. I was able to re-enter, after which we won the skating rink, but my friend and I were thrown into low priority matchmaking. There was a cheater (Calico) and, as I understand it, he was not the only one (I don’t know about the others). Naturally, we lost, but they gave me a DAY ban for no reason. At first I thought that I was given a ban because of an AFK kick, but why wasn’t it given right away? I have no idea. I don’t think I’ll be unbanned even if I write all this, but I hope they’ll see the problem

ID match where I got kicked 67523658
ID match where cheaters were caught, after which a ban occurred 67531949
Cheater - KERALH Calico player
 
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At 27 minute mark, two of our guys managed to do 1 assist each.
It's not a figure of speech - we literally played 4 vs 10.

Also I noticed that previously matchmaking was trying to pair up people with similar skill to same lane.
Very often there would be extra sweaty lanes and both we and opponents who were paired at lane, would continue to be key players for our teams. But after some update a couple weeks ago it seems that matchmaking stopped doing that, and now does the opposite. As a result I often get paired up with people who stumble over their keyboard trying to perform a dash-jump. THIS CHANGE IT SUCKS, like half of my games I lane 1 vs 2.

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I've just played with a guy whose 1st ever game was in e6 34105004 (It's the Geist)
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This wasn't the game in which I played with him, I played with him here 67659423. He was the McGinnis.
Game was horrible too, but Seven left and saved us from the mandated 30 minutes of torture.
 
rem takes all the neutral souls, doesn't do much obj damage meanwhile never helping the team and talking shit the whole time. wonderful # 67669566
 
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