Bad Matchmaking Thread

Game ID 44825409 This was from a solo queue game that i think should Never be allowed to happen especially in high Elo 3 of my teammates did no Obj damage and didn't have a basic understanding of how the game works .1760323673874.png
 
ID - 44829449
Bebop, Abrams, and Seven forced fights, Seven didn't know how to play and asked when to use his ultimate, Mina didn't know how to play either.

Wraith, McGinnis, and Haze went together and there was nothing you could do about it, a huge difference in skill and damage, there is still a very uneven skill level.
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ID - 44827846
Billy used Paige and Viper to buff himself until he became immortal. Viper left halfway through the game because Billy was hunting him down and he couldn't stand up to him.
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ID- 44796439
Immortal Bebop could approach you without setting off a bomb that would take half your health or using his ultimate ability. You couldn't farm or attack if Haze appeared out of nowhere. Mirage and Paradox never fought unless someone was low on health. Infernus preferred to farm rather than attack and would abandon fights.
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44831551

not only did GOOB or whatever grief the entire time refusing to protect lane because "im high rank so yall are lying you just suck your not new" (my 6th game ever mind you) if matchmaking is ALWAYS GOING TO BE ONE SIDED SLAUGHTER AND TOXIC PLAYERS..THEN IM GOOD ON PLAYING AGAIN..
 
So rank update actually made everything worse?

It was always clear that teamdiff in your games is always huge, no matter you won or lost, its pretty clear that you all not being at the same skill level. But its never been more clear then it is right now.

I wonder what chances AI would give them of winning, given the difference in ranks. Because these aren't even games, not matches. There was no fight. It's clear from the matchmaking stage which team is probably going to win.

And I could be optimistic about it, becouse obviously a lot of people gonna get deranked to where they belong. But I dont understand whats the problem of balancing matches using metrics we already have, which as we can see are actually good at reflecting skill group of players.

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