Another great game:
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What I really love is constantly getting teams that run around as 4 chasing one enemy team mate, while never farming, ensuring that we fall 40-50k behind every game.
The matchmaking is by far the way way way worst aspect of this game. Players who want to improve have no way of doing this, because they are either facing A) Way to highly ranked players or B) complete beginners. All you're doing is screwing over the new players by having them face good players and completely destroying the games for good and decent players by grouping them with team mates who have no clue whatsoever how the game works.
Oh and I'M HAVING FUNCTIONS BLOCKED for reporting players feeding into the enemy team 10+ times, throwing the game completely.
But yea, a Archon player on one of the best carries in a sub arcanist 6 lobby is just absolutely fine! How could that POSSIBLY affect the gameplay negatively? I went 2-0-5 in lane just to get instantly deleted by their Lash, and the Drifter and Haze I shut down were suddenly 10k+ ahead of me and equal in souls, riding of the back of Lash.
You need to listen to what your boss Gaben said: Is it fun?
Please explain how "Getting stomped by a player far superior to you in skill" is a fun experience? Or maybe "Perform well but get punished by team mates who either intentionally feed or are so below in skill level that they are more or less boosted to their rank, thus ruining yours" is fun?
You've made a team game and right now its just soo far from it that it's wild. As a McGuinness player I have almost 0 impact when the carries are completely useless. But then again we should just all play carries, right? Why play the whole cast when you can just all que Haze, Wraith and Drifter. Why not just make a Battlefield copy or maybe CoD? If you make the cast unusable because you wont fix matchmaking then you might as well.
Should I just hire someone to boost me? Is that the intended business model? That players who want to improve just hire someone with cash to get a chance?
