Bad Matchmaking Thread

Does Valve use bots in ranked matches where real players are supposed to play?
Match id: 34679566

There was a player on my team playing as Mo. During the laning stage, I noticed that they were just standing in two specific safe spots and never used attacks or abilities. If they got attacked in one of those spots, they would just move to the other one near the shop and stand there again. After that, the player went into the jungle and stayed there for the rest of the game. They didn’t respond to any messages in chat, even when we tried different languages.

I love this item build
1744118039801.png
 
1744255311714.jpeg1744255317664.jpeg


First screenshot id is 34734226 it was around 8pm or 9pm so not even late night or early morning. It was such an unbalanced match in rating and in skill. I dont think laning was also even fair.

The second screenshot id is 34715229 and I an oracle got matched against two eternus players in lane, TWO! I don't know how they got into an oracle lobby at all, but this should just not happen. If it does happen how are there not at least like two players higher than asendant playing?
 
34743167 insane draft diff, 40k gap at 22. Also i waited 5 minutes for this match, and it deranked me despite the average being 10 subranks higher than my rank. How does that even work?
 
34744164 I get that it is morning queue and small player pool but still...

Also archon and oracle laning against eternuses/ascendants

1744295414574.jpeg
 
Last edited:
I need hugs
Today I had the worst game of all 744 that I've had so far. Me and my lane partner were destroyed by Abrams who later decided the outcome of this awful game.
After the game I checked his nick on Tracklock - no account there. But since his nick contained "twich" i checked there and learnt that that person was Eternus 3 on his main characters.
I am Alchemist 6. I'm sure my teammates thought I was utmost shit and I felt like one.
I'm going to get my PS5 tomorrow and play some Demon's Souls while waiting for Valve to get Deadlock to the place where more people come and Alchemist-Ritualist ranks will not be overwhelmed and ruined by smurfs as much as now.
I will definitely come back because the game is great. See you later.
 
Matchmaking hates when I play with my friends.

I've been climbing through Ritualist. When I play with my friend in Arcanist, all of our games are in Arcanist or low Ritualist. If I win, I don't climb rank. If I lose a couple, I drop rank.

I have another friend in Seeker. When I play with them, all of our games are in Alchemist. If I win, I don't climb rank. If I lose one match, I drop one rank.

Matchmaking will always put me in a situation where I cannot rank up, but I can easily rank down. I don't actually care about the rank (I'm using it as an objective measure of how matchmaking isn't working properly), but I do care that I am always the best player on the team expected to carry 5 players that don't know the most basic things about the game.

Here are the last 4 matches that cause me to drop 4 ranks, despite being basically unwinnable:

34733306 (280k-227k souls; I shouldn't have picked McGinnis, but my teammates also shouldn't have died 57 times)
34734205 (139k-82k souls; my teammates were 6-43-7)
34734691 (174k-133k souls; one of our lanes was 2-17-0 and refused to listen to comms telling them to back off)
34735370 (352k-316k souls; closest match soulwise, but unwinnable because our Calico refused to do anything other than farm the jungle)

I'm a top performer on my team in every match. I shouldn't be. Not every match. We shouldn't be losing the other 2 lanes EVERY match.

I can solo queue and improve my rank. However, it won't matter because I'll be forced into unwinnable matches when I play with my low ranking friend again. Matchmaking needs to recognize that I'm not a gaming god that can carry 5 new players every single lobby. Matchmaking needs to recognize that my friend is significantly worse than me, and being in comms does not suddenly improve his mechanics or game sense.

I've said it before, but I'll say it again:

THE SOLUTION TO PARTY BASED MATCHMAKING is simple. Give parties a separate MMR from their regular MMR. Treat individuals in a party as a completely new account. When I play with my arcanist friend, we should share an MMR that's around low ritualist (where we get decent games for our collective skill level). When I play with my seeker friend, we should share an MMR that's around high alchemist (where we get decent games). If we win/lose, that should effect our shared party MMR and it should either not count at all for my main solo queue MMR or it should be heavily weighted.

Currently, matchmaking assumes that my low ranking friend and I are both better than we are when partied. It's this assumption that's ruining our experience. Instead of guessing, the matchmaking algorithm should be precise. Please introduce party MMR and give me teammates that are on the same level, not 2 full ranks below me. Stop assuming being in a discord call gives you an advantage, especially in a game that has comms available to anyone.
 
Back
Top