Bad Matchmaking Thread

22519392 (21:45) - 55k Soul Diff
Huge team skill difference. For me alone, trying to learn a new hero vsing a BeBop is probably the most annoying laner ever.
It would be interesting to see Bebop's stats in duo lanes vs solo, as I believe the teammate in the duo lane can actually help do something to harass and prevent snowballing.

22521951 (17:19) - 50k Soul Diff
Again, a huge team skill difference.
Maybe 3 of my team (including myself) are able to have decent Kds/ Damage. K/Ds of 0/7 and 0/11 at 17 mins is crazy.
 
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22517858

Duo queue, enemy team felt lower skill than me but teammates seemed significantly worse than everyone else in the match. Overall felt like the fate of the game depended on if I was alive or not.
 
Match id: 22525235

I play another match and it's another game where I have at least 3 teammates feeding lane, good job with the matchmaking giving me 5 losses in a row with the exact same pattern where I am expected to carry by myself every time.

I am forced to play through entirely unwinnable games watching it all crumble because the matchmaking decided that it's my time to get stomped over and over again with no fault of my own.

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This patch has slightly fixed me being paired against people using their keyboard for the first time.

But my team is still -30+% of my souls and still balling up to fight for no reason.

Fix it.

Don't need to link game id's, you guys already know me. Look it up.
 
22287687
22106976
22128240
22312159
22353505

Probably a lot more, my winrate is 20% over the last 10 games and I only won one of the games because one of the enemies left. No idea, what the MM is doing in the last 7 days, but everyone I know is very frustrated.

We get matches where ppl are up by 50k within 15(!) minutes. Other games ppl just play with you and farm kills - even though they could finish it <20mins. I hope you guys know what you are doing, because many players I know are so frustrated that they stopped playing for now - which is sad because they love the game but hate the matchmaking.

Edit: No offence to the devs - but the experience is quite frustrating
 
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Match 22548216

This is a weird one because I absolutely dominated my lane; the Wraith I was laning against didn't seem to know what they were doing at all and I took down their Guardian at 4:11 and Walker at 8:45 (would've been even quick but I went to help other lanes).

When roaming I was similarly dominating the other team and was heavily fed most of the game... However it felt like the rest of my team didn't know what to do at all.

The enemy Seven was also super fed by end game... It was just weird. A very strange mix of players.
 
Match 22551265

Enemy lane denied every soul they saw, watching replay it may be a latency issue but my internet is usually fine. My team was down 15k souls by 6 minutes and we didnt even get a flex slot
 
Another example of matchmaking causing a single lane to get too strong way to fast.
ID: 22555860

Matchmaking is part of it but the scaling power creep of a single kill feels to impactful. Even the slightest mistake in skill level in hero matchup causes dramatic snowball effects which cascades to other everyone else on the enemy team as the one leading the snowballing moves to the other lanes
 
22252287
The enemy player left after playing for a while.
Then my reporting function is disabled? Are reports about abnormal matching not allowed to be used?
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
22557702. Everyone was exactly my level as you would expect… apart from my lane(blue) opponents. The vindicta and warden were very very strong compared to me and my friend who I was with on the blue lane. And the vindicated was also using a gun build which is insanely strong on its own.
 
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