Bad Matchmaking Thread

This latest mm balance patch severely fucked up everything. Third match in a row without a single shred of hero balance or skill balance.

Side lanes fed opponents with 10 kills before 10 minutes passed, what an abso-fucking-lutely horrid state of the game at the moment.

Game ID: 62320950

I am taking a vacation, it's just fucking garbage now.
 
I am playing with a friend. Were both emissary (he is even high emissary). We played against average Teamskill Arcanist and our team was average low ritualist. This shit mmr makes no sense at all.....
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I love the hell out of this game, love the time and dedications the devs are putting into it. Haven't had this much fun in multi since old Halo 3, but man, every match since December is such a stompfest. My teammates are playing like they're in a much lower elo than I am, and as I mainly play Ivy, there's little I can do to change a stomp aside rescuing teammates and guarding walkers. These pics are just recent examples, but I have so many more. It's just been getting rougher and rougher. Toxicity is at an all time high, and I understand that loses happen, of course, but multiple games in a row where my teammates have overfed in lane under five to ten minutes is crazy, or they crashout and yell that we're not doing what they want us to do, or just feeding and throwing and laughing on mic while we try to play around them, or just plain afk in the middle of the match. Many of them I suspect it's their first game or first few, I get that, but why are they in high archon/lower oracle then? I don't know. Just to add, I always do offer to help my teammates if they're dying a lot in lane, it's not like I'm blind to their struggling. But normally they brush me off or get toxic or just start cursing at me. I'm not a game dev by any regards, but something has to be possible to fix this, right? Hoping you all have a patch in the works.
 

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62341642 - Apollo and Celestia dealt less damage in total than any player on any team. After four consecutive victories, August's mmr increased (from Seeker 6 to Arcane 1), and players began to be buffed like newbies or worse. Additionally, I was banned from playing Ruins until February 27, which was very amusing. 1772138819380.png
 
Question: why people keep posting here? Thread is almost suitable to train AI = 583 pages, yet it seems no tangible results so far in terms of game matchmaking? :)

Was someone from deadlock dev team ever here?
 
Something is really wrong with matchmaking. I was Ascendant 4-3. I've been solo queueing, it randomly decided to put me in NA when I'm EU sometimes, otherwise consistently I always seem to be getting phantom lobbies? I was getting Ascendant 3 to 5 lobbies two nights ago or so. I'm playing on a green arrow character.


Today, I haven't gotten a single Ascendant game.
 
Match ID: 62209938
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I asked the players what their rank was at the end, the Apollo(our best player) said he was an alchemist, the Vyper said they were in archon. I'm in arcanist, I have no idea what the Haze was but I really doubt she belonged in our match. Ultimately a really confusing mess of a match with a bunch of people who I don't think should have been playing together.

Two matches later I got another really poorly matched game where I really don't think we were facing opponents we should have
Match ID: 62222811
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No idea what anyone's ranks were in this match, but it was such a strong stomp that my lane had walker by minute 6. Given that other lanes were similarly one sided, I feel this was another really poorly matched game
 
Feels like every game there's 1-2 people going 0-10 or 0-20. Surely these people are not in the right games if they're performing so poorly. Doesn't matter when you are ahead when someone on the enemy team is 4x as ahead from clueless teammates. I get it, some people have bad games, but this is beyond being a little behind, it's just completely running it down.
Venator this game was dead for half the match: 62444786
Bebop basically going 0-10 in lane: 62134118
Graves and Holliday almost a combined 0-20: 61845417
 
Match id: 62468186

the start of the round was fine but about 20 mins in and everything had gone downhill

everyone as around 20-25k souls EXCEPT ONE GUY a drifter player with by the end 50+k souls more then double everyone else's, and went 39/2 and had more then 4 times the player damage than anyone else, maybe even more then everyone on both teams combined1772168056940.png
 
ID 62497957

Graves and Abrams were practically feeding the enemy. Its almost like they were new players with no game sense. Also the team kept trickling and charging into fights, where the entire enemy team was present and losing the fight because half our team was not present.

I did get over aggro at one point in the match, but tbh, it was a loss anyway with how hard those two were feeding... Their combined K/D was 6 - 24
 
Feels like every game there's 1-2 people going 0-10 or 0-20. Surely these people are not in the right games if they're performing so poorly. Doesn't matter when you are ahead when someone on the enemy team is 4x as ahead from clueless teammates. I get it, some people have bad games, but this is beyond being a little behind, it's just completely running it down.
Venator this game was dead for half the match: 62444786
Bebop basically going 0-10 in lane: 62134118
Graves and Holliday almost a combined 0-20: 61845417

Yeah this has basically been my matchmaking experience in a nutshell. It would be a different story if I could blame myself for being dog at the game, but 99% of the time its my team going 0 - 15 in the first 15 minutes of a match.

Game is becoming absolutely unbearable to play when you lose because morons on the team are basically throwing the game by feeding the enemy constantly.
 
62521113

0 anti heal against abrams very cool

62522837
item RNG diff, how on earth did the enemy have both armors and boundless while I barely got spellbreaker?
 
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bro its street brawls mostly- literally coinflip builds and full 4 stacks of friends playing what you expect?
Does the mode really matter, stacking losses is stacking losses isn't it? In that one screenshot that's an average win rate of 18% across 16 games (5 standard). I don't give much credit to the idea that I versed a 4 stack 9 out of 11 street brawl games, seems highly unlikely. Not to mention in a mode that's clearly casual how hard would it be to induce a win by altering team comps and boosting item selection to end the loss cycle.
Secondly regarding street brawls, and this was the case with standard matches too initially (and you can argue it's the limited hero pool but I don't accept that anymore) but a number of those street brawls are fueled losses where the opponents have a combination of Abrams, Silver and Lash which in my opinion are heavily dominant in Street Brawl.

Now if I eliminate street brawl and filter only to standard match, in a 28 game period from when I took that screenshot, I went through a 6 game losing streak, a 5 game losing streak and a 4 game losing streak, with a couple of losses sprinkled between it was 19 losses in 28 games - that was leading up to this horrendous street brawl run.

And one other thing around this time, in an 8-game window, I lost 6 and won 2 games, 1 that I won (Archon II team - Archon V opponents) we won with me being MVP (76k damage) with a 24k soul gap between myself and second on my team, 20 kills - 4 deaths, 85k player damage (35k higher than second place, and 44k higher than 3rd) and 31k objective damage. I had Bebop on my team go 1-16 and a Dynamo go 1-13. I literally had to talk an Apollo on my team into letting go of his anger from early deaths and engaging to win. This level of performance is what was required for me to steal a win amongst a multitude of losses.

Yes I was annoyed when I posted this, but having a win rate ranging between 18-30% while statistically performing to the capacity of 2 team mates is frustrating, and if I can't go into Street Brawl to blow off steam and have a casual win then there's not much point in playing.
 
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