Bad Matchmaking Thread

MatchID: 35763646
I was queued with Viscous and Wraith, the remainder of our team were playing horribly and both teams were flaming
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I've now lost 12 games in a row. I have dropped to Arcanist 1. The average level of the players on this team is 3 levels above me. I farm souls a lot but I don't steal camps from my own teammates. Trophy Collector gives me quite a lot of souls per second by the end. I push lanes a lot because my teammates don't. I generally know when to run away and when to press the advantage. How is it that for 12 games in a row, my teammates pick bad battles, die constantly, push too far, don't collect enough souls, but the other team does well enough to win? Am I a scientific marvel of bad luck? Match ID: 35766188

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Every single person on the enemy team had more kills than deaths. I was the only one on my team. Again, my current rank is 3 levels below the average level of this team. Match ID: 35782006

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Another great game featuring braindead teammates

Grey Talon is like a driver who didn't know you're supposed to look away from your phone while driving

These people don't look at map or their screen, I would literally rather play with a hard bot, and I do just play bot games now to avoid being queued with this tier of player.
 

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Smurfs in the game, matchmaking is shit, whole rank tiers in between teams, only ever getting downranked not upranked. How is this still not fixed, there are 300 pages of information and you have done nothing at all. Is this forum even read?
As much as I 100% vibe with the sentiment, matchmaking is a fucking hard problem, and it's exacerbated by a small playerbase.
But I do agree that my teammates are often fucking baboons.
 
I agree it's hard, but this is the company that made Dota 2 so they've got at least got a reference and presumably the insight from that forh how to do matchmaking and solve it's quirks etc.

As a fucking baboon, I can only apologise...

I remember sometime last year Oct/Nov, they made a post (maybe here or on steam news) about how they are experimenting with new statistical techniques for matchmaking, and some kind calibration factoring more than just wins and losses.

But tbh, if you check my post history on this thread, I can confidently say that their approach has 100% failed.
 
I remember sometime last year Oct/Nov, they made a post (maybe here or on steam news) about how they are experimenting with new statistical techniques for matchmaking, and some kind calibration factoring more than just wins and losses.

But tbh, if you check my post history on this thread, I can confidently say that their approach has 100% failed.
Because of the lack of communication on their part, we can do nothing but speculate. It seems as if they haven't worked on the matchmaking algorithm whatsoever in months, but we can't know because they won't tell us anything.
 
Guys why the fuck do I get matched with this shit

Guys I never want to play with or against a queue
Please implement strict Solo Q, I think Talon and Mirage were in party together chain griefing

And Mcginnis was just spamming voice comms with worthless info about her emotional state while she was chain feeding
 

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Thanks guys, I was afraid matchmaking was fixed, but luckily it's still mega broken

Haze Mo Wraith and Kelvin sub-bot tier

Spent all game trying to get mo to buy blink and stamina, but his build was rteally good at rolling into the enmey and feeding
 

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