Bad early game, but really good late game scaling item

Ashty1337

Member
3000 Spirit Item.
It gives relatively poor stats for the cost at the beginning, but it scales with time and reaches its final state with the best stats after 10 minutes (after purchase).

Example: Initial values are +20 spirit, +80 spirit shield and +80 bullet shield.
Every minute the item receives a stack (up to 10 stacks), each stack gives the item +4 spirit and +10 spirit/bullet shield (in this example the final stats would be +60 spirit and +180 spirit and bullet shield).
After the item has reached 10 stacks it receives a passive that your spirit is boosted by 10%.
You would give up your early game because you have to rush the item, but you have a bigger advantage if the game goes to the late game.

Do you think such an item would make sense and be fun? Please give me some feedback, I would be very interested :D
 
It's been a long time since i played league, but i believe there are (were) items that gave power based on minion kills up to a certain amount. The issue with such an item in Deadlock is that you have access to 4 lanes and ziplines to get around. It would be very easy to stack up an item like that unless it requires a very high amount of minion kills. Another issue is that when the enemy pushes all lanes into your base, you will get those kills easily.

For your example i think 10 minutes is way to short of a time frame. It would have to either have a much longer time build up, or be significantly weaker when you buy it. If the item is weaker when you buy it, 3000 souls is a heavy investment into something that doesn't really give you anything. 3000 Souls is also not early game. If you were to put an item like that in the 500/1200 bracket, it would essentially be a "free" end game item. Getting that amount of power for "free" + the ability to spend those souls on other upgrades could easily be too powerful.

You could alternatively have an item that gives some type of power/value form neutral enemies, but it's something that is hard to counter given the size of the map and the fact that we are lacking wards to see where the enemy is.
 
3000 Spirit Item.
It gives relatively poor stats for the cost at the beginning, but it scales with time and reaches its final state with the best stats after 10 minutes (after purchase).

Example: Initial values are +20 spirit, +80 spirit shield and +80 bullet shield.
Every minute the item receives a stack (up to 10 stacks), each stack gives the item +4 spirit and +10 spirit/bullet shield (in this example the final stats would be +60 spirit and +180 spirit and bullet shield).
After the item has reached 10 stacks it receives a passive that your spirit is boosted by 10%.
You would give up your early game because you have to rush the item, but you have a bigger advantage if the game goes to the late game.

Do you think such an item would make sense and be fun? Please give me some feedback, I would be very interested :D
You have tier 4 items which is exactly what you said and you lose stacks on death(glass cannon and other item i dont remember).
If you could buy an item that will scale itself without any risk or drop too little on death, everyone will spam it. And you wont give up your early game. 500 souls is 2 full waves or 2 medium camps, so you still could buy 2-4 early item setup and then get this item before 20 mins. Unfun really.
 
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