3000 Spirit Item.
It gives relatively poor stats for the cost at the beginning, but it scales with time and reaches its final state with the best stats after 10 minutes (after purchase).
Example: Initial values are +20 spirit, +80 spirit shield and +80 bullet shield.
Every minute the item receives a stack (up to 10 stacks), each stack gives the item +4 spirit and +10 spirit/bullet shield (in this example the final stats would be +60 spirit and +180 spirit and bullet shield).
After the item has reached 10 stacks it receives a passive that your spirit is boosted by 10%.
You would give up your early game because you have to rush the item, but you have a bigger advantage if the game goes to the late game.
Do you think such an item would make sense and be fun? Please give me some feedback, I would be very interested
It gives relatively poor stats for the cost at the beginning, but it scales with time and reaches its final state with the best stats after 10 minutes (after purchase).
Example: Initial values are +20 spirit, +80 spirit shield and +80 bullet shield.
Every minute the item receives a stack (up to 10 stacks), each stack gives the item +4 spirit and +10 spirit/bullet shield (in this example the final stats would be +60 spirit and +180 spirit and bullet shield).
After the item has reached 10 stacks it receives a passive that your spirit is boosted by 10%.
You would give up your early game because you have to rush the item, but you have a bigger advantage if the game goes to the late game.
Do you think such an item would make sense and be fun? Please give me some feedback, I would be very interested