Asmodeus (a weak patron already summoned)

nathanieljbrill

Active member
A lot of heroes have a bilities that you basically want to dump on people. Use all your abilities in an order as soon as you engage type stuff. Asmodeus works entirely differently having next to 0 ability synergy and the complete inability to use multiple abilities in quick succession. In return his abilities are quite powerful.

Base Stats
Health 600
Regen 2
Stamina 3
Speed 7.5
Sprint 1

Weapon
Essence Burst
Shoots 4 pellet shotgun in a tight spread.
5.5 damage per pellet
3 shots per second.
66 DPS.
Ammo 15
Bullet velocity 500

Boon
+38 health
+0.333 weapon damage.
Spirit resist +1%.

Ability 1. Condemn
Cooldown 35 seconds.
When you use this ability you are silenced for 8 seconds.
Throw a bolt at 60 meters per second.
Damage 75, spirit scaling 1.2. damage is doubled past 20 meters.
Upgrade 1. Cooldown -13 seconds
Upgrade 2. +60 damage and +0.6 spirit scaling.
Upgrade 3. Cooldown -8 seconds. Applies 2 seconds silence.

Ability 2. Judge
Cooldown 21 seconds.
When you use this ability you are silenced for 8 seconds.
Dash 8 meters forward, stunning anyone you hit for 0.5 seconds and dealing 100 damage. Spirit scaling 1.
Stun time scales with how much hp you're missing. 50% equals 1 second.
Spirit scaling on damage scales with hp lost, 50% equals 1 Spirit scaling.
Upgrade 1. Heal 10% of maximum health per target hit.
Upgrade 2. +0.5 seconds stun time.
Upgrade 3. Cooldown -7 seconds.

Ability 3. Destiny
Passive

Bullets apply stacks of potential spirit damage, 2 each. Degrades at 1 stack per second.
When you hit someone with an ability their stacks proc. Spirit scaling 0.02.
Upgrade 1. +50% lifesteal from Destiny stacks.
Upgrade 2. Stacks have +1.5 Spirit damage.
Upgrade 3. While silenced gain +30% firerate.

Ability 4. Word of power
Cooldown 110
When you use word of power you are silenced for 8 seconds.
Affects an area up to 4 meters behind and to the sides of you, 45 degree angle forward up to 15 meters.
Curse enemies hit for 1 second, silence for 5.
Deal 1.5% of their maximum HP as damage every second they're silenced. Scales 0.02% with spirit.
Upgrade 1. +1 meter behind and to the side, +5 meters forward.
Upgrade 2. +1.5% maximum HP damage.
Upgrade 3. Passive. While silenced gain +80 Regen and +15% bullet and spirit resist.
 
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Does it need to be a silence, specifically, or do you think it would be acceptable if it was just putting all other spells on an internal cooldown? Effectively the same but it's easier for the enemy to play around, I feel. Also has synergy with cooldown reduction/reset, if you'd like.
Ability 1. Condemn
I believe it could move faster if it has a wind-up, especially since your gun and second damage spell would want you up-close while this spell is only comparable to Grey Talon's charged shot past the 20 meter range.
 
Does it need to be a silence, specifically, or do you think it would be acceptable if it was just putting all other spells on an internal cooldown? Effectively the same but it's easier for the enemy to play around, I feel. Also has synergy with cooldown reduction/reset, if you'd like.

I believe it could move faster if it has a wind-up, especially since your gun and second damage spell would want you up-close while this spell is only comparable to Grey Talon's charged shot past the 20 meter range.
I was thinking of putting your stuff on a cooldown but 1. This applies a status effect that passives can interact with and 2. debuff reducer interacts with this.

Also unupgraded the 1 is like grey talon's upgraded charged shot.

The double damage makes it so that upgraded this is doing 270 base damage with 3.6 spirit scaling effectively. So it's like 1.5 charged shots in one shot which also silences for 2 seconds.
It is supposed to have anti-synergy with the ability 2 so that they are used in different situations largely. Though it could be the case that for his playstyle the abilities need to be a tad stronger still to justify his build.
 
Does it need to be a silence, specifically, or do you think it would be acceptable if it was just putting all other spells on an internal cooldown? Effectively the same but it's easier for the enemy to play around, I feel. Also has synergy with cooldown reduction/reset, if you'd like.

I believe it could move faster if it has a wind-up, especially since your gun and second damage spell would want you up-close while this spell is only comparable to Grey Talon's charged shot past the 20 meter range.
I have made a mistake with the tier 3 of condemn which I must remedy. The intention with the -8 was to make it so with Debuff reducer you could 1, be silenced, 2, be silenced, and have your 1 back up to use. This is not how his abilities are necessarily set up. Each is very powerful but meant for different scenarios.

It is supposed to move fast. 60 meters per second was there just as a fast speed. Its speed should be relative to grey Talon's charge shot, which I don't know how to find.

Additionally, I am realizing that Debuff reducer may have negative synergy, which I don't really like, because of the buffs you get while silenced. The passive buffs should be reworded to say "gain x for 8 seconds when silenced" instead of "gain x while silenced". This way if you have Debuff reducer you are not decreasing your buff time, and you could even get duration extender to extend it past your silence time that way.

So the tier 3 ability should be improved to say -12 seconds instead of 8. The cooldown is now 10 seconds at tier 3, meaning you can use it off silence with cooldown reducer, and with improved cooldown if you have Debuff reducer.
 
Rework! I think I fixed a few flaws with this one. Changes in Bold.

Base Stats
Health 600
Regen 2
Stamina 3
Speed 7.5
Sprint 1

Weapon
Essence Burst
Shoots 4 pellet shotgun in a tight spread.
5.5 damage per pellet.
3 shots per second.
66 DPS.
Ammo 15

Boon
+38 health
0.333 weapon damage
Spirit resist +1%.

Ability 1. Blazing Bolt
Cooldown 20 seconds.

When you use this ability you are silenced for 8 seconds.
Damage 80, spirit scaling 1.9.
Upgrade 1. +70 damage.
Upgrade 2. Condition: if the bolt travels 20 meters it's damage is doubled.
Upgrade 3. Cooldown -9 seconds. Applies 2 seconds silence.

Ability 2. Fight Response
Cooldown 30 seconds.

When you use this ability you are silenced for 8 seconds.
Dash 8 meters forward, stunning anyone you hit for 0.5 seconds and dealing 100 damage. Spirit scaling 1.
Stun time scales with how much hp you're missing. 50% equals 1 second.
Spirit scaling on damage scales with hp missing, 50% equals 1 Spirit scaling.
Upgrade 1. Cooldown -10 seconds.
Upgrade 2. Condition: Stun someone for 1.5 seconds. Gain 30% lifesteal against the target for 4 seconds.
Upgrade 3. +0.75 seconds stun time.

Ability 3 Destiny

Passive
Bullets apply stacks of potential spirit damage, 2 each. Degrades at 1 stack per second. When you hit someone with an ability their stacks proc. Spirit scaling 0.03
Upgrade 1. +50% lifesteal on Destiny damage.
Upgrade 2. Condition: meet the condition of the ability you hit them with. +100 damage.
Upgrade 3. If an enemy hero deals damage to you they gain +40 stacks. 1 minute passive cooldown per hero.

Ability 4.Word of power

Cooldown 110
When you use word of power you are silenced for 8 seconds.
Affects an area up to 4 meters behind and to the sides of you, 45 degree angle forward up to 15 meters.
Curse enemies hit for 1 second, silence for 5.
Deal 1.5% of their maximum HP as damage every second they're silenced.
Scales 0.02% with spirit.
Upgrade 1. +1 meter behind and to the side, +5 meters forward.
Upgrade 2. +1.5% maximum HP damage.
Upgrade 3. Passive. While silenced gain +1 move speed, +20% bullet resist, and +20% spirit resist.
 
I think the concern here that I have is the following:

1.) Wouldn't Duration extender actually lengthen the Silence on yourself on these effects? Seems oddly counter productive.
2.) Debuff remover becomes a mandatory first item to allow you to combo things together.
3.) Unbreakable is also ALWAYS going to be a first T4 pickup as it will prevent him from silencing himself for the duration letting him be very dangerous in quick succession.

It's an interesting concept, but I think it runs into some odd gimmicks that might make him hard to balance
 
I think the concern here that I have is the following:

1.) Wouldn't Duration extender actually lengthen the Silence on yourself on these effects? Seems oddly counter productive.
2.) Debuff remover becomes a mandatory first item to allow you to combo things together.
3.) Unbreakable is also ALWAYS going to be a first T4 pickup as it will prevent him from silencing himself for the duration letting him be very dangerous in quick succession.

It's an interesting concept, but I think it runs into some odd gimmicks that might make him hard to balance
Duration extender would not. There are plenty of effects in abilities that are not affected by duration extender, like Yamato's buildup time for full damage on her 1.

Debuff remover could be nice and I like that it can be part of his kit but it isn't necessary. Due to the cooldowns and best use cases of each ability stringing them together is not particularly easy nor as effective as it otherwise could be. I do think getting Debuff reducer helps match the effects of cooldown reduction, and if you wanted to go echo shard because the abilities are individually strong then Debuff remover would be essential for that.

And preventing himself from being silenced, again because of the cooldowns, and not to mention the Ultimate Ability's passive, is not necessarily super beneficial, certainly not a must-buy, though it would definitely help in some cases.
 
stringing them together is not particularly easy nor as effective as it otherwise could be
I believe you are underestimating how strong Word of Power is by itself, I can see it being perfectly viable to buy debuff remover to use it as soon as possible in a fight and then free yourself up to use one of the other spells, or vice-versa. Silences can mess-up almost any of hero, especially the ones with a defensive ability they depend on to not appear on the right side of a kill-feed.
Ultimate Ability's passive
You think it could be added to the base spell as a weaker version? I can't say it makes sense to avoid a high-tier upgrade so you can use powerful items at all, which is what it would do. If it's at base, you are making the conscious decision to ignore a part of your power, and it would be harder to justify. As an aside, the mater of good items being bad for you is why I believe just making it put your stuff on cooldown makes more sense.
 
I believe you are underestimating how strong Word of Power is by itself, I can see it being perfectly viable to buy debuff remover to use it as soon as possible in a fight and then free yourself up to use one of the other spells, or vice-versa. Silences can mess-up almost any of hero, especially the ones with a defensive ability they depend on to not appear on the right side of a kill-feed.

You think it could be added to the base spell as a weaker version? I can't say it makes sense to avoid a high-tier upgrade so you can use powerful items at all, which is what it would do. If it's at base, you are making the conscious decision to ignore a part of your power, and it would be harder to justify. As an aside, the mater of good items being bad for you is why I believe just making it put your stuff on cooldown makes more sense.
You raise a good point. I should probably get rid of that passive. I still think adding silence is the way to go, and if that means that Debuff remover is a terrific buy, that's fine. Extra charge is a must buy on grey talon, close combat on Abrams, there are some items that will just be part of a characters kit. Debuff remover being one for this character is okay with me.

On the other hand if he's using Debuff remover on his own silence effects he isn't using it on enemy applied debuffs when they apply it, so there's a tradeoff.


Oh I know. The passive should become

WHEN silenced get the buffs for 8 seconds, rather than WHILE silenced.
 
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