Archon is by far the lowest skill level in the game

barlakopofai

Active member
This is a report regarding your calibration system, because half or more of the people in Archon are brand new at the game. I've been from initiate 1 all the way to here, and the people in seeker had more play time, more map awareness, and they would actually do objectives. They don't do any of the basic movement, they don't know how to play their own characters, they don't clear lanes, they always get stomped by whoever has the most actual archon players, usually there's only like 3-4 of them in a match so it can skew wildly in one team's favor.

We know archon, phantom and ascendant are wildly overpopulated and filled with brand new players both from the API data and also from reports people make basically everywhere. Why are you not pushing the people who don't belong there down? We know you manually adjusted the initiate lobbies multiple times to fix people being stuck there, why don't archons get the same treatment? It is absolutely ridiculous how big the skill discrepancy in these matches are. I got little timmy dying to the creep wave and meanwhile someone in the lobby is gonna be a b-52 bomber dropping nukes from the skybox never touching the ground. I do that. Sometimes someone else does it too. Sometimes multiple do it. But there's always the guy who can't even walk next to these people who can fly
 
I too have noticed discrepancies with the matchmaker that overall lead me to believe they are doing things you would learn to not do in MM 101: 'to prevent smurfing, toss all new accounts in the middle ranks, then hope that it will sort itself out.' This is something no one does because it is very asinine, but many younger developers seem to be struggling with general concepts like this and are pushing the industry backwards if left unmanaged. If I were them, I would request valve to supply them with an employee with game directing experience to manage some of this stuff, they just need an adult in the room to put the fires out.
 
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