narcissyphus
Active member
Deadlock is a great game, I always enjoy playing it, but at almost 200 hours I just don't feel compelled to grind any of the current heroes.
I've mained Vindicta, Talon, Viscous, Shiv, Pocket.... Nothing has ticked all of my boxes (with maybe the exception of Magician)...
* Mobility, smoothness, flashiness, micro-play
As a shameless League and hero-shooter enjoyer, I prefer a high emphasis on mechanics, and super flashy heroes that feel smooth and snappy, as opposed to Valve's macro-heaviness and gimmickiness. Call me a degenerate ADHD gamer, but I'm one of many.
Give me complicated heroes with tonnes of dashes and blinks, give me a high-APM hero who can out-mechanic any situation even when a bit behind, give me a limitless skill ceiling!
[I know I dont speak for all League players]
Although the base mobility of the game is high, even the most mobile characters [Lash, Pocket] have multiple abilities that root them in place and... it kinda ruins the "mobility hero" experience for me.
Now they're working on Viper, but being forced to constantly slide in order to have a usable gun just feels clunky and it misses the point of what makes mobile characters fun -- dynamism.
Like, what's the point of grinding a hero like that in 30+ minute matches, when the late-game hero fantasy still doesn't come close to say, one 10-minute match of playing Tracer in Overwatch?....
It's not that heroes don't feel powerful late-game, it's more that the power-spikes are so strong that it's kinda like the items / stats are playing the game for you.
I've mained Vindicta, Talon, Viscous, Shiv, Pocket.... Nothing has ticked all of my boxes (with maybe the exception of Magician)...
* Mobility, smoothness, flashiness, micro-play
As a shameless League and hero-shooter enjoyer, I prefer a high emphasis on mechanics, and super flashy heroes that feel smooth and snappy, as opposed to Valve's macro-heaviness and gimmickiness. Call me a degenerate ADHD gamer, but I'm one of many.
Give me complicated heroes with tonnes of dashes and blinks, give me a high-APM hero who can out-mechanic any situation even when a bit behind, give me a limitless skill ceiling!
[I know I dont speak for all League players]
Although the base mobility of the game is high, even the most mobile characters [Lash, Pocket] have multiple abilities that root them in place and... it kinda ruins the "mobility hero" experience for me.
Now they're working on Viper, but being forced to constantly slide in order to have a usable gun just feels clunky and it misses the point of what makes mobile characters fun -- dynamism.
Like, what's the point of grinding a hero like that in 30+ minute matches, when the late-game hero fantasy still doesn't come close to say, one 10-minute match of playing Tracer in Overwatch?....
It's not that heroes don't feel powerful late-game, it's more that the power-spikes are so strong that it's kinda like the items / stats are playing the game for you.