I enjoy this game alot but developers really need to step up an anticheat or at least make it similar to CS2 and add an AI similar to VACnet.
There is almost zero detections, people ruining game with perfect orbs farm and scripts like auto hook / auto parry and so on.
Since this game engine code is very similar to CS2 its not hard to port these detections and introduce new:
- Add vmt hook detections on Present / ResizeBuffers similar to CS2
- Add vmt hook detections on steam overlay / discord overlay (legacy)
- Add unknown RWX sections detection
- Add silent aim detection (Tired to see enemy is looking at me but once there is an orb his bullets snap straight to orb and then back at me)
- Add flick angle per tick detection (Kick people like VAC kick instead of just rejecting their flick)
- Add simulated key press detections (check for key press / release constant delays and so on)
- Screenshot game window to catch visuals (even Punkbuster had it)
- Add trust system similar to Dota / CS2 , currently there is only "low priority" feature
- Place hooks on DX funcs (GetDesc or similar) and test for invalid memory calls
- Place hooks on NTAllocateVirtualMemory / NTProtectVirtualMemory / GetAsyncKeyState and test for invalid memory calls
This all above is possible without "kernel" level anticheat but will ban most of the cheaters. Sure they will bypass all of this later, but you can always improve.
There is almost zero detections, people ruining game with perfect orbs farm and scripts like auto hook / auto parry and so on.
Since this game engine code is very similar to CS2 its not hard to port these detections and introduce new:
- Add vmt hook detections on Present / ResizeBuffers similar to CS2
- Add vmt hook detections on steam overlay / discord overlay (legacy)
- Add unknown RWX sections detection
- Add silent aim detection (Tired to see enemy is looking at me but once there is an orb his bullets snap straight to orb and then back at me)
- Add flick angle per tick detection (Kick people like VAC kick instead of just rejecting their flick)
- Add simulated key press detections (check for key press / release constant delays and so on)
- Screenshot game window to catch visuals (even Punkbuster had it)
- Add trust system similar to Dota / CS2 , currently there is only "low priority" feature
- Place hooks on DX funcs (GetDesc or similar) and test for invalid memory calls
- Place hooks on NTAllocateVirtualMemory / NTProtectVirtualMemory / GetAsyncKeyState and test for invalid memory calls
This all above is possible without "kernel" level anticheat but will ban most of the cheaters. Sure they will bypass all of this later, but you can always improve.