I just see a lot of hate that this character gets. I can see why. His design just kind of punishes a lot of low rank people while it sees him mostly neutered in higher levels of play, where green items becomes usually the norm, with options to counter him being a plenty.
What do you guys think what we need to have to be done. personally, I genuinely think they need to rework him slightly to keep all his skills still be the same for the most part, but make it so that he becomes less frustrating in lower levels of play while making him much better and higher levels of play to bring back his diversity.
I give an example, go to the sandbox right now and try how much of an issue his uppercut is, once you have stamina mastery, which is one of the most common items in the entire game or even warpstone which is around the same level of viability, it negates that ability almost entirely. There’s also bomb which basically gets completely taken out of play by simply buying counterspell, sure you get stacks, but these stacks do not matter if the enemy can just not take damage. His is basically one of the main reasons he’s picked because almost no matter how bad he will be. The hook will always somehow probably manage to keep him viable, even if the rest of his kit really blows. The ultimate is probably the worst offender, where it killed entire swarf of enemies while going almost entirely unused in tournaments, and only for the most niche cases because not only are you sitting duck to, it is also very punishable by all other regards the better the enemy gets. There is knock down there curse their abilities that let you easily sometimes just evade in the first place and it is not flexible. The aiming is slow and worst of all it doesn’t really harmonize with the rest of his kit his first three skills all have a purpose even his gun does. Hose the enemy down with the gun, try and get a hook, 180 uppercut, and bomb. Sometimes you can sneak in a light melee attack, but that’s really it. The best thing the olds can do in that rotation would be maybe to add some extra damage for the bomb to maybe kill them but again with everything I said you either get knocked down cursed or the only just has counter spell and Dash away after. No I do understand that he can’t just get buffed because otherwise low ranks will complain about it and he’ll get nerved again and that you may say “oh why should we care what low-ranks say“, but at this point, it is quite obvious that they also balance around the no rank players do it to the changes bebop continuously gets.
Please give your suggestions to because I just want to see this character be the icon again that he used to be before players started to optimize and get a lot better at the game while the low rank players are left miserable .
Personally, what I’d suggest it is this:
Change:
Cooldown from 22 to 21
Prevents enemies using movement abilities until landing.
T1
Cooldown from -11 to -8. Now also reload your entire magazine on enemy hit.
T3
Healing reduced to 12%, also counts as a heavy melee.
Note: I changed the uppercut slightly, the magazine refill should’ve never been removed, as it was such an interesting facet to his kit and them removing it just made no sense. Also, the mobility disable is made there to stop free escapes when you clearly miss positioned, preventing him later from using his upper-cut properly as you can just either dash down, or back with stamina mastery, or warpstone. Completely denying him.
Change
Attaching will now prime it for 3 seconds, requiring shooting them with his gun for build-up before it becomes live. Buildup per shot is 6.7%. When attaching it to yourself or an ally it instead activates by bullet damage taken, buildup reduced to one 50%.
T1
Cooldown from -8 to -6.
T2
Removed damage buff and moved previous tier 3 upgrade here.
T3
Can’t be cleansed.
Note: yep a build up mechanic. This is basically the whole addition. There is no real way to buff him otherwise in his current state, without completely making him destroy lower ranks or maybe even higher ranks so I decided to give enemies a way to still have the identity of a hybrid character that still feels like you can do something, by either taking cover, disarming him, or e-shifting.
Change:
Cooldown from 23 to 22 seconds
Also gets .45% Weapon damage and .45 Spirit power for every meter the hook traveled when victim is pulled.
T2
Also grants -5 seconds of cooldown
T3
Reduces non-ultimate cooldowns by .1 second per meter the enemy has been pulled for.
Note: There are some rather substantial changes and I will explain myself. I think the biggest issue of complaints is actually not the bomb. It is rather the hook itself as it will always keep him in a very difficult to balance state. In addition to the bomb however, I do think considering what most people say is that the hook is the most un-fun aspect about bebop. As most people will tell you that a bebop that hits all of his hooks is a really miserable experience, so I tried to figure out a way to still reward the good bebop and punish the bad ones, as currently due to the low cool down, there is very little punishment involved in missing it. You just sit back and wait for the next hook. Now with the added time it should punish blind fishing. I hope to give also more reason to go for long range hooks due to the reward you get.
Rework
Now enhances your gun, causing your gun to also deal spirit damage and slowing the enemy, as well as it passing through enemies.
Values:
Cooldown: 105s
Base damage: 2
Spirit scaling: .1
Duration: 10 seconds
Beam width: 2.5m
T1
-25s
T2
+2 damage per bullet
Note: Now this by far is the biggest change. I think we can all agree when I say, that for whoever watches high ranking gameplay, that the laser might be one of the easiest abilities to dodge, or prevent, or deny, or whatever term you wanna use. This in tandem with the bomb changes and everything else should guarantee to give bebop a solid place in the game and make him way easier to balance and way more cohesive.
I hope that with all of this that I maybe got a good point across how he could be changed. This is how I think he would be better that does not mean that this is the only solution or the best one. You are welcome to disagree with me and give your comments down there, but it is just me, a person who has a deep l
What do you guys think what we need to have to be done. personally, I genuinely think they need to rework him slightly to keep all his skills still be the same for the most part, but make it so that he becomes less frustrating in lower levels of play while making him much better and higher levels of play to bring back his diversity.
I give an example, go to the sandbox right now and try how much of an issue his uppercut is, once you have stamina mastery, which is one of the most common items in the entire game or even warpstone which is around the same level of viability, it negates that ability almost entirely. There’s also bomb which basically gets completely taken out of play by simply buying counterspell, sure you get stacks, but these stacks do not matter if the enemy can just not take damage. His is basically one of the main reasons he’s picked because almost no matter how bad he will be. The hook will always somehow probably manage to keep him viable, even if the rest of his kit really blows. The ultimate is probably the worst offender, where it killed entire swarf of enemies while going almost entirely unused in tournaments, and only for the most niche cases because not only are you sitting duck to, it is also very punishable by all other regards the better the enemy gets. There is knock down there curse their abilities that let you easily sometimes just evade in the first place and it is not flexible. The aiming is slow and worst of all it doesn’t really harmonize with the rest of his kit his first three skills all have a purpose even his gun does. Hose the enemy down with the gun, try and get a hook, 180 uppercut, and bomb. Sometimes you can sneak in a light melee attack, but that’s really it. The best thing the olds can do in that rotation would be maybe to add some extra damage for the bomb to maybe kill them but again with everything I said you either get knocked down cursed or the only just has counter spell and Dash away after. No I do understand that he can’t just get buffed because otherwise low ranks will complain about it and he’ll get nerved again and that you may say “oh why should we care what low-ranks say“, but at this point, it is quite obvious that they also balance around the no rank players do it to the changes bebop continuously gets.
Please give your suggestions to because I just want to see this character be the icon again that he used to be before players started to optimize and get a lot better at the game while the low rank players are left miserable .
Personally, what I’d suggest it is this:
Change:
Cooldown from 22 to 21
Prevents enemies using movement abilities until landing.
T1
Cooldown from -11 to -8. Now also reload your entire magazine on enemy hit.
T3
Healing reduced to 12%, also counts as a heavy melee.
Note: I changed the uppercut slightly, the magazine refill should’ve never been removed, as it was such an interesting facet to his kit and them removing it just made no sense. Also, the mobility disable is made there to stop free escapes when you clearly miss positioned, preventing him later from using his upper-cut properly as you can just either dash down, or back with stamina mastery, or warpstone. Completely denying him.
Change
Attaching will now prime it for 3 seconds, requiring shooting them with his gun for build-up before it becomes live. Buildup per shot is 6.7%. When attaching it to yourself or an ally it instead activates by bullet damage taken, buildup reduced to one 50%.
T1
Cooldown from -8 to -6.
T2
Removed damage buff and moved previous tier 3 upgrade here.
T3
Can’t be cleansed.
Note: yep a build up mechanic. This is basically the whole addition. There is no real way to buff him otherwise in his current state, without completely making him destroy lower ranks or maybe even higher ranks so I decided to give enemies a way to still have the identity of a hybrid character that still feels like you can do something, by either taking cover, disarming him, or e-shifting.
Change:
Cooldown from 23 to 22 seconds
Also gets .45% Weapon damage and .45 Spirit power for every meter the hook traveled when victim is pulled.
T2
Also grants -5 seconds of cooldown
T3
Reduces non-ultimate cooldowns by .1 second per meter the enemy has been pulled for.
Note: There are some rather substantial changes and I will explain myself. I think the biggest issue of complaints is actually not the bomb. It is rather the hook itself as it will always keep him in a very difficult to balance state. In addition to the bomb however, I do think considering what most people say is that the hook is the most un-fun aspect about bebop. As most people will tell you that a bebop that hits all of his hooks is a really miserable experience, so I tried to figure out a way to still reward the good bebop and punish the bad ones, as currently due to the low cool down, there is very little punishment involved in missing it. You just sit back and wait for the next hook. Now with the added time it should punish blind fishing. I hope to give also more reason to go for long range hooks due to the reward you get.
Rework
Now enhances your gun, causing your gun to also deal spirit damage and slowing the enemy, as well as it passing through enemies.
Values:
Cooldown: 105s
Base damage: 2
Spirit scaling: .1
Duration: 10 seconds
Beam width: 2.5m
T1
-25s
T2
+2 damage per bullet
Note: Now this by far is the biggest change. I think we can all agree when I say, that for whoever watches high ranking gameplay, that the laser might be one of the easiest abilities to dodge, or prevent, or deny, or whatever term you wanna use. This in tandem with the bomb changes and everything else should guarantee to give bebop a solid place in the game and make him way easier to balance and way more cohesive.
I hope that with all of this that I maybe got a good point across how he could be changed. This is how I think he would be better that does not mean that this is the only solution or the best one. You are welcome to disagree with me and give your comments down there, but it is just me, a person who has a deep l