Alchemical Angel support character

kweeks8739

New member
Rough draft for a golem character that believes themself to be an Angel here to save, and has a Philosophers stone as its core. The character would be slightly weaker on base but is designed around dying.

This would be a squishier character as far as health is concerned on a similar level as Mina, but their max health would likely scale with spirit power (makes sense since its a golem).



Ability 1 : Searing halo
Toss your halo like a disk, it travels in a straight line dealing 50(spirit scaling) damage until it hits an enemy, obstacle, or travels 20m before it stops, grows, and pulses in a 5m radius for 20(spirit scaling) damage every 0.5s for 1.5s then returns to you.
25s cooldown. Charged ability.

Upgrades
(1AP) : +1 charge
(2AP) : +1s pulsing duration & +1m pulse radius
(5AP) : The halo will now stick to hit enemies, and will slow debuff durations by 30% while attached.


Ability 2 : Radiance
Spread your arms to the sky and create an alchemical symbol on a targeted location, after 2s the symbol will activate causing a pillar of light to rise, dealing 70(spirit scaling) damage and healing allies for 70(spirit scaling) in an 8m radius. This ability can be cast while protecting an ally via Angels wings.
34s cooldown

Upgrades
(1AP) : -7s cooldown
(2AP) : +1.5m radius & +20 base damage and healing.
(5AP) : Radiance now cleanses allies of debuffs and enemies of buffs.


Ability 3 : Angels wings
(passive) 25% reduced respawn time, increased zipline speed, and reduced souls granted to whoever killed you.
(while dead) the first allies portrait you click on after dying you will begin to provide your protection, allowing you to cast certain abilities from them and providing them barrier equal to 15% of your max health.
(active) link to an ally, providing them 100% of your health regeneration and causing you to receive 30% of the damage they would take, but reducing your healing received by 50%, press again to break the link (link will be broken instead of taking lethal damage).
6s cooldown.

Upgrades
(1AP) : +80 max health & 2hp/s regeneration
(2AP) : Whenever a linked ally gets a kill, heal for 15% of your max health. 7% for assists, and instead reduce your respawn cooldown by that much when your protected target gets a kill.
(5AP) : Gain the ability to change your protection target every 4 seconds, and Searing halo can now be cast during Angels wings for 30% reduced damage and cooldown rate.


Ability 4 : Elixir of Immortality
(self-cast) after a 1s startup, begin healing for 100% of your max health over 6 seconds while immune to all anti-heal effects then explode for 40%(spirit scaling) of your remaining health in a 12m AoE, allies are healed for half the amount, and the explosion kills you.

(cast on ally) after a 1s startup, heal an ally for 150% of your max health over 6 seconds and grant them immunity to all anti-heal effects during, but you die, and your respawn cooldown is reduced by an additional 20%.

(cast on ally corpse) after a 3s channel on targeted allies corpse, convert 50% of your current health to respawn the target with that amount of health, and grant them an 8s barrier equal to half that amount, but you die.
160s cooldown.

Upgrades
(1AP) : -20s cooldown
(2AP) : During the effect, target gains 15 (spirit scaling) spirit power, and 25% (spirit scaling) gun damage.
(5AP) : Ability can be cast on self while dead to revive self with 30% health on currently protected ally or in base after a 3s revival animation.
 
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