ReportingBugs
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I think some of the adjustments sound a bit broken, or hard to use, but I very much love the idea of "boosts" that are charater specific. There was someone who did some nice edits of it in this comment section.I think there should be 4 items for each character that are only visible for them. These items would each be for a specific ability of theirs. Using Abram's and Bebop's abilities as examples you could have items like
Abrams
Siphoning Aura
costs 500
Spirit
Ability range +8%
Makes Siphon Life have 360 degrees of range.
Nimble Giant
Costs 1250
Vitality
Bonus Health +100
Allows you to jump and use stamina when charging to double jump. Turn rate slightly increased.
Infernal Aggression
Costs 1250
Weapon
Firerate +5%
Weapon damage +10%
Weapon
When you deal weapon damage you heal 1% of the 16% of incoming damage healed by Infernal Resilience instantly.
Crater
Costs 3000
Spirit
10% bullet resist
10% spirit resist
Enemies hit by seismic impact are pulled to be directly in front of you. Spirit scaling on Seismic Impact +0.5
Bebop
Concussion Club
Costs 500
Vitality
+75 bonus health
+40 area damage.
Enemies hit by Exploding uppercut have 15% slower movement speed for 5 seconds.
Internal Upgrades
Costs 1250
Spirit
+10 spirit
Sticky Bomb now scales +0.5% for enemy heroes hurt and +1% for enemy heroes killed within 12 seconds of taking bomb damage.
Crane Attachment
Costs 1250
Weapon
+25% weapon damage to enemies over 50% hp.
Hook projectile size +50% for grabbing enemy heroes.
Mounted Laser
Costs 3000
Spirit
+10% ability duration
+10% spirit lifesteal
Increased movespeed when using Hyper beam in the air. Even greater increased movespeed and slight turnspeed increase when using Hyper Beam on the ground.
I know this account should be dedicated to posting bugs, but I really think it would be a great addition to the game to include crossover elements. This means not necessarily bring characters from other games, but characters inspired gameplay or thematic wise (like original characters).
Implementation of spawning physical props to use (along side a gravity gun), portals that transfer momentum and adjust orientation, TF2 styled explosive damage types (including explosive jumping, pogo jumping, directed knockback, etc), ubercharges.
Just to highlight the potentials, portals and gravity...
Implementation of spawning physical props to use (along side a gravity gun), portals that transfer momentum and adjust orientation, TF2 styled explosive damage types (including explosive jumping, pogo jumping, directed knockback, etc), ubercharges.
Just to highlight the potentials, portals and gravity...
- ReportingBugs
- Replies: 2
- Forum: Community Hero Ideas