Ability specific items. 4 for each hero. Only visible to them.

I think there should be 4 items for each character that are only visible for them. These items would each be for a specific ability of theirs. Using Abram's and Bebop's abilities as examples you could have items like

Abrams

Siphoning Aura

costs 500
Spirit
Ability range +8%
Makes Siphon Life have 360 degrees of range.

Nimble Giant
Costs 1250
Vitality
Bonus Health +100
Allows you to jump and use stamina when charging to double jump. Turn rate slightly increased.

Infernal Aggression
Costs 1250
Weapon
Firerate +5%
Weapon damage +10%
Weapon
When you deal weapon damage you heal 1% of the 16% of incoming damage healed by Infernal Resilience instantly.

Crater
Costs 3000
Spirit
10% bullet resist
10% spirit resist
Enemies hit by seismic impact are pulled to be directly in front of you. Spirit scaling on Seismic Impact +0.5

Bebop

Concussion Club

Costs 500
Vitality
+75 bonus health
+40 area damage.
Enemies hit by Exploding uppercut have 15% slower movement speed for 5 seconds.

Internal Upgrades
Costs 1250
Spirit
+10 spirit
Sticky Bomb now scales +0.5% for enemy heroes hurt and +1% for enemy heroes killed within 12 seconds of taking bomb damage.

Crane Attachment
Costs 1250
Weapon
+25% weapon damage to enemies over 50% hp.
Hook projectile size +50% for grabbing enemy heroes.

Mounted Laser
Costs 3000
Spirit
+10% ability duration
+10% spirit lifesteal
Increased movespeed when using Hyper beam in the air. Even greater increased movespeed and slight turnspeed increase when using Hyper Beam on the ground.
I think some of the adjustments sound a bit broken, or hard to use, but I very much love the idea of "boosts" that are charater specific. There was someone who did some nice edits of it in this comment section.

Also, linking to an idea that compliments more of the complexity of Deadlock. Please visit and give a like if you think it's worthy for Valve (or Yoshi) to think about.
 
Some concepts for CalicoGloom-Grenade-1738625747.png
Of note on this one, the upgrades still work the same, meaning that the 5 point upgrade still causes each toss to throw 3 bombs total instead of 6 total. The bomb, when tossed, will also fly directly towards your crosshairs instead of in a spread until you get the 5 point upgrade where the spread will still happen, but be tighter.
Ava-s Claws-1738625731.pngDevastating-Slash-1738625740.pngShadow-Assasination-1738625667.png
 
I think there should be 4 items for each character that are only visible for them. These items would each be for a specific ability of theirs. Using Abram's and Bebop's abilities as examples you could have items like

Abrams

Siphoning Aura

costs 500
Spirit
Ability range +8%
Makes Siphon Life have 360 degrees of range.

Nimble Giant
Costs 1250
Vitality
Bonus Health +100
Allows you to jump and use stamina when charging to double jump. Turn rate slightly increased.

Infernal Aggression
Costs 1250
Weapon
Firerate +5%
Weapon damage +10%
Weapon
When you deal weapon damage you heal 1% of the 16% of incoming damage healed by Infernal Resilience instantly.

Crater
Costs 3000
Spirit
10% bullet resist
10% spirit resist
Enemies hit by seismic impact are pulled to be directly in front of you. Spirit scaling on Seismic Impact +0.5

Bebop

Concussion Club

Costs 500
Vitality
+75 bonus health
+40 area damage.
Enemies hit by Exploding uppercut have 15% slower movement speed for 5 seconds.

Internal Upgrades
Costs 1250
Spirit
+10 spirit
Sticky Bomb now scales +0.5% for enemy heroes hurt and +1% for enemy heroes killed within 12 seconds of taking bomb damage.

Crane Attachment
Costs 1250
Weapon
+25% weapon damage to enemies over 50% hp.
Hook projectile size +50% for grabbing enemy heroes.

Mounted Laser
Costs 3000
Spirit
+10% ability duration
+10% spirit lifesteal
Increased movespeed when using Hyper beam in the air. Even greater increased movespeed and slight turnspeed increase when using Hyper Beam on the ground.
While i really like this idea over all, but these seem like they could get OP very easily and make balancing a nightmare.
 
While i really like this idea over all, but these seem like they could get OP very easily and make balancing a nightmare.
That's the great thing about making them individually implemented. Valve/Yoshi can always adjust them one at a time.

It might seem like having that many options is awful to balance, the advantage is that you end up with more levers and it's actually easier to balance over time.
 
That's the great thing about making them individually implemented. Valve/Yoshi can always adjust them one at a time.

It might seem like having that many options is awful to balance, the advantage is that you end up with more levers and it's actually easier to balance over time.
only thing to this i would say is probably that, even though there are 4 options, the character can only get one. Like its a special character flex slot every hero has that doesnt count towards their 8 normal slots.

Make it a decision that allows for player expression.
 
only thing to this i would say is probably that, even though there are 4 options, the character can only get one. Like its a special character flex slot every hero has that doesnt count towards their 8 normal slots.

Make it a decision that allows for player expression.
The 4 options would not synergize very well at all. I a player wants to get all 4 options because they think it's fun then they absolutely should be able to do that. It definitely wouldn't be the meta strat. No need to limit it.
 
only thing to this i would say is probably that, even though there are 4 options, the character can only get one. Like its a special character flex slot every hero has that doesnt count towards their 8 normal slots.

Make it a decision that allows for player expression.
That's like what I suggested earlier in the thread.🙃
 
only thing to this i would say is probably that, even though there are 4 options, the character can only get one. Like its a special character flex slot every hero has that doesnt count towards their 8 normal slots.

Make it a decision that allows for player expression.
Special, maximum 2. And it cause an alternation in playstyle but ever so slightly. It should be overall an upgrade (because I'm assuming it will cost souls).
 
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