The Last Eagle Flies
Member
Quick lore concept:
A failed experiment from the Soviet Empire. Russian mystics produced these homunculi to serve as covert saboteurs of both technology and the occult. However, their tendency for chaos made them far too difficult to control and the experiment was eventually iced. Literally. The batch of gremlins was recovered and put in a secret facility, located somewhere in the Siberian wasteland.
But a handful of these crafty creatures escaped and eventually found their way to New York, hoping to free their kin and to wreak havoc on the people of Earth.
Weapon:
High base damage shotgun. Reloads one shot at a time, similar to Abrams. Effective in close to mid range.
Art and design:
Weapon: A cobbled together shotgun that fires unpredictable blasts of scrap metal.
Hero: Three gremlins in a trenchcoat. Standing on each other's shoulders, the hero should have a very inhuman frame and manner of moving. I don't think the gremlins should ever be shown, being obscured by the coat.
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Ability 1 - Sucker Punch / Low Blow
Deal melee damage to nearby enemies, stunning them.
The gremlins open up their coat slightly and one of those spring loaded, extending boxing gloves emerges from the depths of the coat. Stuns for a very short duration, something like 0.5 seconds. Unlike Bebop's Uppercut and Calico's Leaping Slash, this should be able to be parried.
Later on this is basically "heavy melee in a can", except it doesn't move you. I envision this working most similar to Dynamo's stomp but having much more limited range and width, at least half or even a third of it. Similar to the stomp, only the distance would scale with Ability Range.
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Ability 2 - Shock Mine
Throw a mine that begins charging as it lands, building up damage and radius, reaching full potential after X seconds.
Press 2 to blow the mine up. The mine has high knockback. Max 1 mine out.
Charge based ability, no pun intended. Having a mine out replaces it with a sub-ability that detonates it, similar to the redirection on Sinclair's Vexing Bolt and also his Assistant.
Can and should be used to "Sticky Jump".
The knockback could work on allies too, but that would likely lead to griefing instead of amazing saves. Perhaps the knockback could have different values for you, enemies and allies?
The charge time can be scaled and works as a multiplier for the base damage. Should build up to somewhat high damage if left to charge for the full time but dealing similar or lower damage compared to other grenade abilities if detonated early.
Maybe the mine could also become invisible after a short fade out period?
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Ability 3 - Scrap Shot
Gain +X Temporary Ammo and greatly enhance your next X shots, reducing the Bullet Resist and Spirit Resist of the enemy hit.
The enhanced shots fire a single accurate projectile that sticks to targets. After X seconds, the projectiles explode, dealing Spirit Damage in a very small area.
Should have its own separate logic for weapon damage when shooting the enhanced shots, just like Paradox's Kinetic Carbine which modifies the hero's base gun behaviour.
The resist reduction should stack and refresh, meaning it should be a low value like 4%.
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Ability 4 - Sabotage
Deals minor Spirit Damage and Silences all enemies in a 10 meter radius.
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Thoughts:
I envision the hero as a close range brawler, who uses trickery to control the tempo of a fight.
Shock Mine would allow for you to blast yourself into the enemy, in order to deliver a well timed Sabotage/Sucker Punch or a hail of shotgun blasts. Alternatively, a carefully placed Shock Mine could also be used for the reverse, throwing the enemy into you instead.
Scrap Shot and premature detonations of Shock Mine would be your only way of fighting consistently from a longer range than your usual preference.
Curse on Sabotage and Scrap Shot is meant to evoke the real life gremlin lore of being little critters that cause technology malfunctions, especially in aircraft during the early 20th century. Outside of cryptids, gremlins are perhaps one of the most modern mythological creature and they happen to fit like a glove in Deadlock's time period.
A failed experiment from the Soviet Empire. Russian mystics produced these homunculi to serve as covert saboteurs of both technology and the occult. However, their tendency for chaos made them far too difficult to control and the experiment was eventually iced. Literally. The batch of gremlins was recovered and put in a secret facility, located somewhere in the Siberian wasteland.
But a handful of these crafty creatures escaped and eventually found their way to New York, hoping to free their kin and to wreak havoc on the people of Earth.
Weapon:
High base damage shotgun. Reloads one shot at a time, similar to Abrams. Effective in close to mid range.
Art and design:
Weapon: A cobbled together shotgun that fires unpredictable blasts of scrap metal.
Hero: Three gremlins in a trenchcoat. Standing on each other's shoulders, the hero should have a very inhuman frame and manner of moving. I don't think the gremlins should ever be shown, being obscured by the coat.
-----
Ability 1 - Sucker Punch / Low Blow
Deal melee damage to nearby enemies, stunning them.
The gremlins open up their coat slightly and one of those spring loaded, extending boxing gloves emerges from the depths of the coat. Stuns for a very short duration, something like 0.5 seconds. Unlike Bebop's Uppercut and Calico's Leaping Slash, this should be able to be parried.
Later on this is basically "heavy melee in a can", except it doesn't move you. I envision this working most similar to Dynamo's stomp but having much more limited range and width, at least half or even a third of it. Similar to the stomp, only the distance would scale with Ability Range.
Upgrade 1: -X Fire Rate after the stun
Upgrade 2: -X Cooldown
Upgrade 3: Deals Heavy Melee Damage
--
Ability 2 - Shock Mine
Throw a mine that begins charging as it lands, building up damage and radius, reaching full potential after X seconds.
Press 2 to blow the mine up. The mine has high knockback. Max 1 mine out.
Charge based ability, no pun intended. Having a mine out replaces it with a sub-ability that detonates it, similar to the redirection on Sinclair's Vexing Bolt and also his Assistant.
Can and should be used to "Sticky Jump".
The knockback could work on allies too, but that would likely lead to griefing instead of amazing saves. Perhaps the knockback could have different values for you, enemies and allies?
The charge time can be scaled and works as a multiplier for the base damage. Should build up to somewhat high damage if left to charge for the full time but dealing similar or lower damage compared to other grenade abilities if detonated early.
Maybe the mine could also become invisible after a short fade out period?
Upgrade 1: +1 Charges
Upgrade 2: -X Movement Speed, -Y Dash Distance
Upgrade 3: +X Spirit Damage, +Y Charge Duration
--
Ability 3 - Scrap Shot
Gain +X Temporary Ammo and greatly enhance your next X shots, reducing the Bullet Resist and Spirit Resist of the enemy hit.
The enhanced shots fire a single accurate projectile that sticks to targets. After X seconds, the projectiles explode, dealing Spirit Damage in a very small area.
Should have its own separate logic for weapon damage when shooting the enhanced shots, just like Paradox's Kinetic Carbine which modifies the hero's base gun behaviour.
The resist reduction should stack and refresh, meaning it should be a low value like 4%.
Upgrade 1: +X Fire Rate while you have enhanced shots
Upgrade 2: +X enhanced shots
Upgrade 3: Enhanced shots build up Curse (2-3 second duration, happens with the explosion?)
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Ability 4 - Sabotage
Deals minor Spirit Damage and Silences all enemies in a 10 meter radius.
Upgrade 1: -X Cooldown
Upgrade 2: +Xm Radius, Improved Spirit Scaling
Upgrade 3: Curses instead of Silence
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Thoughts:
I envision the hero as a close range brawler, who uses trickery to control the tempo of a fight.
Shock Mine would allow for you to blast yourself into the enemy, in order to deliver a well timed Sabotage/Sucker Punch or a hail of shotgun blasts. Alternatively, a carefully placed Shock Mine could also be used for the reverse, throwing the enemy into you instead.
Scrap Shot and premature detonations of Shock Mine would be your only way of fighting consistently from a longer range than your usual preference.
Curse on Sabotage and Scrap Shot is meant to evoke the real life gremlin lore of being little critters that cause technology malfunctions, especially in aircraft during the early 20th century. Outside of cryptids, gremlins are perhaps one of the most modern mythological creature and they happen to fit like a glove in Deadlock's time period.
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