Ability input delay from using double-tap alt cast settings (Bebop bomb)

the inspector

New member
After the 4/10 update that re-enabled self-casting for Bebop’s bomb, I experienced a noticeable delay when casting the ability using a single button press.


Setup / Settings:

Character: Bebop
  • ALT-cast method: Double-tap enabled
  • Casting Mode: Instant cast
  • Keybinds: Default (no recent changes)

Steps to Reproduce:

  1. Enable double-tap for self-cast in settings
  2. Select Bebop
  3. Use instant cast for the 2 ability
  4. Press the ability key once while within range of an enemy (normal, non-self cast on enemy)

Expected Result:

  • The ability should cast immediately within range of enemy on a single key press
  • Double-tap alt cast should ONLY affect alt cast behavior, NOT normal casts

Actual Result:

  • A delay occurs before the ability is cast, even with a single key press
  • The delay in (normal, non-alt) casting seems to be equal to the "double tap cast window" slider in settings.

Suspected Cause / TLDR:
The double-tap alt cast window is being applied to normal casts, causing the game to wait however long is set via "double tap cast window" setting before registering inputs on normal casts.
 
Last edited:
This is intentional and is the main downside of using double tap alternate cast mode

How is the game supposed to know you didn’t intend to alternate/self cast after the first press?
It has to wait for a second press. If that second press never comes, it just performs a regular cast. Until then, the game has no way of knowing your intent

And if it were to cast the bomb on an enemy immediately after the first press, what should happen when you press it again? Transfer bomb from enemy to yourself? It doesn't make much sense

It always worked like this
The only reason this started happening to you now is because Bebop bombs couldn’t be self-cast before 4/10 update

Using alternate cast button is best
I have it on side mouse button, which IMO is best because you click it with the other hand
I'd recommend to try that
 
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