Abilities that interrupt your primary fire should queue primary fire, rather than requiring a second press to resume firing.

umikmail

New member
Abilities such as Viper's Lethal Venom, Geist's Soul Drain, and Ivy's Kudzu Bomb, have a brief moment in which they interrupt your firing. It isn't always clear when the interruptionn window ends however, so you'll often cast the ability, attempt to resume firing, and then, a second later, realise that you haven't been firing, and have to re-click to fire.

It would be a nice quality-of-life change if clicking primary fire prematurely would allow you to begin firing as soon as the interruption expires, rather than having to guess when the game will allow you to fire again.
 
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