Mokuzzai
Active member
Weapon | Vitality |
|---|---|
| Above average dps shotgun. Works well with melee abilities and the close range/frontline capabilities of the kit. I also just prefer shotguns. Base dps at 0-35 boons around 70-140. It should be rather high since you do only have 1.5 damaging abilities. | Slighly above average health. Maybe give them 2 stamina just to be annoying. |
1st Abilitiy | 2nd Ability | 3rd Ability |
|---|---|---|
| Bebop hook and Bebop uppercut in a single ability??????? Tell me it aint so. | Because warding (and dewarding) aren't a thing, it can't really be invisible. You can use it to save your carry, or jump into the enemy team and give your team an easy engage. (The +0.1s and +0.5s denote Spirit Scaling) | I gave enemies a partial heal to further encourage them to try to heavy melee the jar. Rebuttal is core surely. I tried to make it not op in lane by having low base heal and high scaling. |
Ultimate | |
|---|---|
| Victor with ult + Rejuv + Cheat Death + Ankh Charm for guaranteed fun times, now we just need old Soul Rebirth back. Give this to your Frontliner or M1 Carry and watch them get a hexa kill. |
Who designed this freak???
As always some of the abilities are inspired by other games.



