A traveling merchant from Eqypt | Support - Melee - Revive - Frontline?

Mokuzzai

Active member
Weapon​
Vitality​
Above average dps shotgun. Works well with melee abilities and the close range/frontline capabilities of the kit.

I also just prefer shotguns.

Base dps at 0-35 boons around 70-140. It should be rather high since you do only have 1.5 damaging abilities.
Slighly above average health. Maybe give them 2 stamina just to be annoying.

1st Abilitiy​
2nd Ability​
3rd Ability​
Sheperd-s Staff-1772527379.png
Merchants-Beacon-1772527631.png
Health-Jar-1772527953.png
Bebop hook and Bebop uppercut in a single ability??????? Tell me it aint so.Because warding (and dewarding) aren't a thing, it can't really be invisible.

You can use it to save your carry, or jump into the enemy team and give your team an easy engage.

(The +0.1s and +0.5s denote Spirit Scaling)
I gave enemies a partial heal to further encourage them to try to heavy melee the jar. Rebuttal is core surely.

I tried to make it not op in lane by having low base heal and high scaling.

Ultimate​
Ankh-Charm-1772528118.png
Victor with ult + Rejuv + Cheat Death + Ankh Charm for guaranteed fun times, now we just need old Soul Rebirth back.

Give this to your Frontliner or M1 Carry and watch them get a hexa kill.

Who designed this freak???

As always some of the abilities are inspired by other games.
 
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