photon
Member
I won't go into too much details since I have no idea how to balance it but I am just going to give a small taste of what this hero could play like. I believe there could be a way to balance this.
Ability 1:
UNIMPLEMENTED
Need your help in the comments! I am trying to come up with something.
Ability 2:
Angstrom shrinks to the size of an Atom, gaining increased movement speed and becoming "invisible" to the naked eye and immune to all damage. After 1.5 seconds, burst into his last used size (depends on your 3rd ability) before using this ability.
If in very close proximity to an enemy, deal spirit damage depending on your size. (The point of this ability is to expand inside someone). If you're small, won't do much damage.
Ability 3: Atomic Spacing Manipulation
Angstrom can control the space between atoms at will.
This ability is leveled as a single ability but has 2 buttons:
One for increasing your size (hitbox), another for decreasing your size (exactly like Morphling from DotA).
There are also 2 passives:
1. The size of your hitbox is proportional to your max health.
2. You gain increased punch damage proportional to your hitbox.
This isn't instant and it takes a couple of seconds to shift between max size to min. size.
An interesting interaction for this would be that Colossus would grant Angstrom bonus health since it increases the user's hitbox.
Notice there are limits, you can't be too small/too large. The smallest hitbox still has to be bearable so players may be able to hit you.
Ability 4: Augmenting Ray
Angstrom charges up a Railgun on his shoulder and after a 2 second delay, fires a ray at the location of his crosshair.
Upon hitting a target with that ray, immediately set the target's size to Angstroms' current size for 5 seconds. This can affect allies and enemies.
In addition, during the duration, the hit target gains bonuses based on whether he is an ally/enemy and if he is enlarged or reduced by size.
If the target is enlarged in size (bigger than the original model), he will gain a multiplier of the following bonuses:
Ability 1:
UNIMPLEMENTED
Need your help in the comments! I am trying to come up with something.
Ability 2:
Angstrom shrinks to the size of an Atom, gaining increased movement speed and becoming "invisible" to the naked eye and immune to all damage. After 1.5 seconds, burst into his last used size (depends on your 3rd ability) before using this ability.
If in very close proximity to an enemy, deal spirit damage depending on your size. (The point of this ability is to expand inside someone). If you're small, won't do much damage.
Ability 3: Atomic Spacing Manipulation
Angstrom can control the space between atoms at will.
This ability is leveled as a single ability but has 2 buttons:
One for increasing your size (hitbox), another for decreasing your size (exactly like Morphling from DotA).
There are also 2 passives:
1. The size of your hitbox is proportional to your max health.
2. You gain increased punch damage proportional to your hitbox.
This isn't instant and it takes a couple of seconds to shift between max size to min. size.
An interesting interaction for this would be that Colossus would grant Angstrom bonus health since it increases the user's hitbox.
Notice there are limits, you can't be too small/too large. The smallest hitbox still has to be bearable so players may be able to hit you.
Ability 4: Augmenting Ray
Angstrom charges up a Railgun on his shoulder and after a 2 second delay, fires a ray at the location of his crosshair.
Upon hitting a target with that ray, immediately set the target's size to Angstroms' current size for 5 seconds. This can affect allies and enemies.
In addition, during the duration, the hit target gains bonuses based on whether he is an ally/enemy and if he is enlarged or reduced by size.
If the target is enlarged in size (bigger than the original model), he will gain a multiplier of the following bonuses:
- Reduced ability range (can only affect enemies)
- Slower movement speed (can only affect enemies)
- Increased outgoing punch damage (can only affect allies)
- Increased max health (can only affect allies)
- Increased resistances (can only affect allies)
- Increased incoming punch damage (can only affect enemies)
- Decreased max health (can only affect enemies)
- Decreased resistances (can only affect enemies)
- Faster movement speed (can only affect allies)
- Increased ability range (can only affect allies)