[FRONTLINER HERO CONCEPT] Sullivahn, the Bodyguard

photon

Active member
Since there aren't many frontliner hero concepts here in the forum, I'd thought I would revisit an old concept of mine.

Based on my original concept back in May:
https://forums.playdeadlock.com/thr...ck-enemies-scent-across-great-distances.1531/


Sullivahn, the Bodyguard

He is a part human, part old mastiff dog (a unique race of people in the Deadlock world). His face should look like this:

1740870115193.png

He seeks the patrons to resurrect his old boss, which he failed to protect in a shootout between two rival gangs.

1st Ability: Charged Punch

Sullivahn channels a powerful punch. Upon release, Sullivahn charges forward and punches the first enemy he hits, dealing heavy punch damage, knocking the enemy away a considerable distance. Knocking the target into a wall will cause extra damage and a fading slow.
This punch cannot be parried.

2nd Ability: Choke Slam

Targeted, requires close range.
Sullivahn grabs an enemy by the throat. During this duration, the enemy is unable to perform most actions and can be moved by Sullivahn. After the duration, Sullivahn slams the enemy into the ground, dealing damage.

Combo: Grab an enemy with Choke Slam, turn him around, slam him and then punch him towards your team with the 1st ability.

3rd Ability: Thick Skin

Passive: Sullivahn faces danger head on, taking reduced damage whilst facing the direction of incoming bullets and abilities.
Active: Sullivahn equips his ancient locket artifact with one hand. During the duration, he is slowed and unable to fire his weapon. Any bullets fired towards Sullivahn's vacinity in a horizontal radius will be redirected to Sullivahn as long as he is facing them.

Reactivating this ability will intsantly cancel it.

Sullivahn can use his other abilities in combination with this one.
The purpose of this ability is to team up with allies and save them from bullet damage. This ability can also be your own "doom" since enemies don't have to shoot your character - they can shoot at your vicinity and they will hit.
Basically, Mars' 3rd ability from DotA.

Ultimate Ability: Bodyguard

Targeted. Allies only.

Sullivahn charges toward an ally, knocking away all enemies in his path. Granting himself and the ally movement speed.

Sullivahn would end his charge directly in front of the ally, so he can elegantly use his 3rd ability to protect them if he wishes so.
 
Made the ultimate ability a bit more interesting:

Ultimate Ability: Determined Protection

Targeted. Can only target allies below 35% max health.

Sullivahn swiftly charges toward a wounded ally, knocking away all enemies in his path. Upon arrival, he gains movement speed and places a timer on the wounded ally.

If the wounded ally remains alive within the next 5 seconds, the ally will be healed for 60% of their health and gain a buff that grants them 30% Fire Rate and 50 Spirit for the next 7 seconds.

Sullivahn would end his charge directly in front of the ally, so he can elegantly use his 3rd ability to protect them if he wishes so.
 
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