With the new Weapon items that seem to be a bit more hybrid oriented, I thought I would work up an item that could work for Ability Duration, alongside the Ballistic Enhancement for Ability Range!
Introducing, Arms Leech. Slap it on something you want to last longer, and watch as it never...
I know the debate on if Rebuttal needed an upgrade has long been a hot topic, but I do think at this point that Rebuttal feels a great deal like the "Rusted Barrel" of melee counter items and it feels weird that there is no hard counter to using melee attacks. As such, I worked up Retort, an...
The Cheat Death effect giving you Buyback is an interesting idea.
My concern with not making it ACTUALLY keep you from dying is that it won't protect you from massive damage that is above 20% of your max health (which isn't all that hard to hit for most heroes. lots of people only end up around...
I would suggest using the Deadlock Graphic Designer for future item concepts. It is more up to date than Deadmock (though Deadmock was great up until the Shop update).
That said, what if the upgrade gained charges when you collected souls or Urn upgrades off the ground? Collecting an enemy's...
There are several things I've noticed that are lacking in the Vitality Category. One of those is a solid hybrid defense item. The other is the fact that a grand total of 0 Vitality items are imbued, but there are plenty of Vitality Active items. I decided to make an item that would help address...
I was reviewing the T3 spirit items yesterday and I noticed that there just seems to be a series lack of T3 Spirit items that work well for Gun builds, whereas there are a bunch of T3 Gun items that work well for Spirit builds. This item is here to kind of rectify that. It functions both as an...
I posted a couple of item ideas for Dash related attacks a few weeks or so ago and this seems to be much in the same line. Link here
I will say that the Jump attack might present a pretty big issue. There's a lot of movement tech that relies on being able to use the Air stall/forward moment...
The imbue on this doesn't make the Dash-jump proc exclusive to one ability, but only affects the second passive which allows you to recover quite a bit of stamina quickly. The Dash-jump proc is still ability agnostic (meaning any ability can trigger it) but with the extra base Stamina regen...
I've noticed that Arcane Surge just doesn't seem to see a lot of use outside of a VERY select group of heroes (mostly Dynamo) which makes me feel like it should see more use. While Kinetic Dash fills a specific niche (it's particularly useful for Small mag heroes, hence why you see it a lot on...
I mean, It's an upgrade to Suppressor. Juggernaut comes with the fact that it automatically applies on ANYONE who shoots them, making it a lot more effective at shutting down M1 heroes who like to stay out in the middle of nowhere. This still requires you to apply Spirit damage, which while...
All of the other magazine reload items are the same price, offer a 100% reload, another additional benefit, and have a roughly similar CD. Active Reload is 12s, and QSR is 18s. The reduced CD on this is only if you use it on an ally, which is kind of the point.
I will also point out that this...
That ends up in a similar situation as Guardian Ward. You can't always pop it when someone is going to take all of the barrier as damage.
Fortunately, it has a measly 10s CD when used on an ally, so if they also have a reload item like QSR or Active Reload you can give them basically unlimited...