Zoo Keeper

bbshash

New member
Hello, my friends and I made a move set and basic lore for a character and this is what we came up with. If anyone has contact with the devs, we would be thrilled any part of this character makes it into the game

Lore/How they summon the animals:

  • Central Park zoo keeper finds all his animals have been turned into small wooden figure. He can temporarily bring them back by focusing energy into the figurines, but needs to free the patron in order to bring them back fully
Overall character goal:

  • Overwhelm the enemy with multiple targets that they need to shoot. Abilities are not meant to rack up high damage, just to set up for yourself and your teammates to have an easier time. The more damage the enemy needs to shoot at the animals, the less they can shoot at you and the team.
Gun:

  • Throwing spear. Low damage fall off. Low fire rate. Slow projectile. High damage. Allows headshots.
Elephant

  • Summon an elephant to run to the selected location. If caught in path, receive spirit damage and get knocked up. The elephant remains as a physical barrier with health. Multiple charges allows a second path to be selected from the elephant’s current location to selected path.
  • T1: movement slow on hit
  • T2: increase health of elephant
  • T3: Damage dealt increased
Parrot

  • Send out a parrot to the selected enemy. Once in range they let out a screech silencing all nearby enemies for 2 seconds. Screech Increases damage done by allies and zoo keeper to the enemy. This effect stacks. The parrot will then screech every 5 seconds unless they are killed. Multiple parrots can be sent after 1 person if the cooldowns allow
  • T1: reduce cooldown
  • T2: increase damage amp
  • T3: increase silence duration
Tortoise

  • Bowl tortoise to location. Enemies hit on bowl take damage. Tortoise provides barriers to nearby allies in a radius at regular intervals. Multiple charges allows you to pick up the tortoise and bowl again.
  • T1 increase bowl damage
  • T2 barrier increase
  • T3 when tortoise takes damage, nearby allies receive a barrier of that amount of health
Ult Penguin:

  • Send a penguin to slide to the current location and stop. Allies in a radius of the penguin have increased slide distance, enemies in radius have their speed reduced, receive damage over time, and get bullet resist reduction. Penguin health scales with spirit
  • T1: reduce enemy fire rate
  • T2: increase radius
  • T3: increase dot
 
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