You can apparently just hear sinner's being done all the way from walker?

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It's not only the Heavy Melee:
All the enemy / not-teammate player-sounds are enhanced / increased to the opposing team players, including walking / sprint footsteps.
All these most importantly disregarding the line-of-sight.

Have made an own thread a while ago:
https://forums.playdeadlock.com/threads/enemy-audio-boost-needs-to-be-retuned.84999/
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Notice how it's a *friendly* Infernus. I needed to be able to see them through the wall to line them up with the machine. That's how ridiculous the range is.
 
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