Abandoned
Active member
Design wise it seems that Yamato's third ability is more offensive in nature. It heals and applies a very large attack-speed debuff. Her first ability is her signature nuke and has more utility when playing cautiously. A very common Yamato play would be to grapple an enemy, hit them with the third ability to prevent retaliation and hit them in the arse with her first ability as they run away.
Unfortunately her first ability has a slow effect, while her third has a heal. This often feels a little conflicting. A heal is nice on an ability that has utility when playing defensively, which her third ability is not designed around. Her first ability however is - as it is a poke. It's also very strange to open with her first ability as you want to proc the attack-speed slow on her third first, making the slow feel strange.
I suggest simply swapping the upsides around: give her first ability the 10% heal and give her third ability the slow.
Unfortunately her first ability has a slow effect, while her third has a heal. This often feels a little conflicting. A heal is nice on an ability that has utility when playing defensively, which her third ability is not designed around. Her first ability however is - as it is a poke. It's also very strange to open with her first ability as you want to proc the attack-speed slow on her third first, making the slow feel strange.
I suggest simply swapping the upsides around: give her first ability the 10% heal and give her third ability the slow.