Wrecker - Revised(now with image)

Wrecker's core kit is mostly unchanged, the most difference with old one is that his entire kit are related into a unique resource, **Metal**. He has high AOE damage and very short cooldown, but he has to manage Metal carefully to do so.

Steel ball is reworked into Alloy Anchor, which serves mostly same purpose(Disables with skillshot), but has small change to refund Metal and small movement option.

Bio Blast has changed into Steel Sharpnel. It has very low base cooldown itself, but has very high Metal consumption. (Remember consume has upgrade which charges Bio Blast on kill?)

Metal Muncher is his core ability, He starts ritual with this ability. He have to constantly kill Troopers with melee attack or break the breakables to get Metal. At least it has Active ability, which allows Wrecker to leap to a target and change his position at ease.

Wrecker's Ultimate: Fatal Ferrite, has potential to deal massive damage when timed it right. Combining with its +5AP upgrade (unlimited channel duration) can turn the combat when unchecked.

Numerics are really temporary and might not be balanced at all. It can be changed.
 

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The only change I want for Wrecker is to remove the channel on the drone strike ult and make it an all in. Other ability changes are welcome
 
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