CandiedApples
New member
Disclaimer: This is a design doc for either a wrecker redesign OR a new character named "MAW". For the sake of clarity "MAW" will be used, but Wrecker is interchangeable.
Visuals: MAW is a large muscular, bestial creature reminiscent of earth crustaceans owning 1 full arm with 4 fingers a mass of tentacles hanging from their right shoulder, and 2 legs. Held within its tentacles is a large M60 styled machine gun and on its body is a tattered stolen decaying green standard military uniform, however one boot is noticeably absent and MAWs back spines have poked their way through the back of the shirt, and his shirt is left open to leave the large toothed mouth on his chest fully exposed.

Overview: MAWs gameplan revolves around smart and careful use of his passive and abilities in order to properly supplement his front lining, aggressive, tank playstyle. Your role as MAW is to become the monster, enact brutal violence the best you can and leave enemies within your stomach, or licking their wounds back to base.
Passive: MAWs 3 features a unique passive known as "Satiation". Stacks of satiation are acquired through use of his 1 on jungle creeps and enemy heroes, or by killing/and or getting assists. Each stack of satiation provide a small stackable boost to health and stamina regen, and is used within other abilities to augment their effects, or improve their effectiveness. After long enough, satiation stacks are digested and give a small burst of healing and are removed.
Attributes: MAW begins the match on the higher end of health, similar to Abrams. their gun is a medium fire heavy assault weapon that can deal adequate damage at medium range when your abilities cant reach, but can become unwieldy when caught reloading, as MAWs inexperience with weapons can lead to him struggling to reload quickly.
Abilities:
1-Breakfast: When activated, MAW lunges forward with the mouth on his chest and takes a bite out of viable targets it comes into contact with. When contact is made MAW rips a chunk from the target, dealing spirit damage and receiving a stack of satiation
If one or more stacks of satiation are already held, MAW swallows one of his current stacks for a large chunk of healing while replacing the one he's lost.

2-Lunch: Wrecker spits a large glob of bile from his chest, dealing damage in a medium sized AOE, and slowing enemies on direct hit.
If one or more stacks of satiation are held, wreckers bile becomes corrosive with stomach acid, and deals tick over time damage to targets hit by the AOE, in addition to the slowing effect.

3-Dinner: This is the source of wreckers passive, but also includes an active element. After a dash, wrecker can continue to hold down the key in order to start into a ramping sprint, gaining speed over time and slowing your turn rate. This sprint gradually reduces stamina as long as it held, and doesn't allow the use of your gun, and using any other ability will cancel the run.
this ability is not augmented through satiation

4-Dessert: MAW stands in place and receives a slight boost to spirit and bullet resist. in an AOE around MAW, tendrils will attach to enemy heroes and apply a heavy slow. Attached enemies receive ramping ticking damage that increases in strength the longer they remain within range. these tendrils are broken when walking out of wreckers line of sight or walking far enough away. If the ultimate is free to complete its duration, all attacked targets receive a blow of percentage health damage.
If MAW has one or more stacks of satiation, pressing the ability key again to use a stack and pump enemies with your stomach acid, dealing a large chunk of damage for each stack used. These globs of bile must travel along the tendrils, and wont deal their damage if the connection is broken before it reaches the target

Lore: MAWs brain is something unknowable, its weird noises that no one can really know where they come from cant be translated, even by some of the worlds smartest minds. But it knows what it wants, it wants to eat. and despite not knowing what the ritual even is, it certainly knows that a meal of extraplanar proportions will be there.
Visuals: MAW is a large muscular, bestial creature reminiscent of earth crustaceans owning 1 full arm with 4 fingers a mass of tentacles hanging from their right shoulder, and 2 legs. Held within its tentacles is a large M60 styled machine gun and on its body is a tattered stolen decaying green standard military uniform, however one boot is noticeably absent and MAWs back spines have poked their way through the back of the shirt, and his shirt is left open to leave the large toothed mouth on his chest fully exposed.

Overview: MAWs gameplan revolves around smart and careful use of his passive and abilities in order to properly supplement his front lining, aggressive, tank playstyle. Your role as MAW is to become the monster, enact brutal violence the best you can and leave enemies within your stomach, or licking their wounds back to base.
Passive: MAWs 3 features a unique passive known as "Satiation". Stacks of satiation are acquired through use of his 1 on jungle creeps and enemy heroes, or by killing/and or getting assists. Each stack of satiation provide a small stackable boost to health and stamina regen, and is used within other abilities to augment their effects, or improve their effectiveness. After long enough, satiation stacks are digested and give a small burst of healing and are removed.
Attributes: MAW begins the match on the higher end of health, similar to Abrams. their gun is a medium fire heavy assault weapon that can deal adequate damage at medium range when your abilities cant reach, but can become unwieldy when caught reloading, as MAWs inexperience with weapons can lead to him struggling to reload quickly.
Abilities:
1-Breakfast: When activated, MAW lunges forward with the mouth on his chest and takes a bite out of viable targets it comes into contact with. When contact is made MAW rips a chunk from the target, dealing spirit damage and receiving a stack of satiation
If one or more stacks of satiation are already held, MAW swallows one of his current stacks for a large chunk of healing while replacing the one he's lost.

2-Lunch: Wrecker spits a large glob of bile from his chest, dealing damage in a medium sized AOE, and slowing enemies on direct hit.
If one or more stacks of satiation are held, wreckers bile becomes corrosive with stomach acid, and deals tick over time damage to targets hit by the AOE, in addition to the slowing effect.

3-Dinner: This is the source of wreckers passive, but also includes an active element. After a dash, wrecker can continue to hold down the key in order to start into a ramping sprint, gaining speed over time and slowing your turn rate. This sprint gradually reduces stamina as long as it held, and doesn't allow the use of your gun, and using any other ability will cancel the run.
this ability is not augmented through satiation

4-Dessert: MAW stands in place and receives a slight boost to spirit and bullet resist. in an AOE around MAW, tendrils will attach to enemy heroes and apply a heavy slow. Attached enemies receive ramping ticking damage that increases in strength the longer they remain within range. these tendrils are broken when walking out of wreckers line of sight or walking far enough away. If the ultimate is free to complete its duration, all attacked targets receive a blow of percentage health damage.
If MAW has one or more stacks of satiation, pressing the ability key again to use a stack and pump enemies with your stomach acid, dealing a large chunk of damage for each stack used. These globs of bile must travel along the tendrils, and wont deal their damage if the connection is broken before it reaches the target

Lore: MAWs brain is something unknowable, its weird noises that no one can really know where they come from cant be translated, even by some of the worlds smartest minds. But it knows what it wants, it wants to eat. and despite not knowing what the ritual even is, it certainly knows that a meal of extraplanar proportions will be there.