Wizard turned Dino-man Brawler/caster hybrid.

kweeks8739

New member
The character would be a Wizard that was cursed by a powerful entity to become a dino-man/lizard person, of course their patron wish is to turn back into a person, as part of the playstyle of the character is letting the Instincts take over and turning into a brawler.

Weapon : A wand, as the character is a wizard, and uniquely their gun would have slight spirit scaling bonus damage




Ability 1 : Gravity bolt / Acid spit
While NOT Berserk : Cast Gravity bolt, a medium projectile speed projectile that travels in a straight line and deals 70 (spirit scaling) damage that kills their momentum and reduces movement speed by 15% for 2s on hit.

While Berserk : Open your venom glands and spit an arcing projectile that deals 80 (spirit scaling) damage and leaves a 4m puddle that reduces bullet resistance and movement speed by 15% for 3s on contact.

26s cooldown. Charged ability.


(1AP) : -6s cooldown
(2AP) : Gravity bolt now pulls enemies down & Acid spit deals +50 damage
(5AP) : +80 Gravity bolt damage & Acid spit puddles gain +2m range and increase bullet resistance reduction to -25%




Ability 2 : Reactive charge / Vicious charge
Charge forward at up to +14m/s movement speed for up to 3.5s, dealing 40 (melee scaling) damage triggering light melee effects to collided enemies and gaining other effects depending on if you're Berserking or not.

While NOT Berserk : Cast Reactive charge, Enchanting your scales to build up with magical spikes during the charge which will fly off up to 2 times a second dealing 35 (spirit scaling) damage to enemies in 12m that damage you during the charge.

While Berserk : Cast Vicious charge, Causing the first enemy hit to be snatched by your jaws, grabbing them until the end of the charge and dealing 35 (melee scaling) damage/s, they can use their gun and light melee 0.75s after being grabbed.

32s cooldown

(1AP) : +1s charge duration
(2AP) : -10s cooldown
(5AP) : +45 spike damage and up to 3 spikes can be launched every second, and gain +1.5s charge duration and +55 damage/s during Vicious charge.




Ability 3 : Instinct
(Passive) Whenever an enemy player uses an ability in 14m they are highlighted to you for 1s, and you gain 6% Berserk progress, which once filled up or the active is used, causes your instincts to take over, increasing movement speed by 40% and highlighting enemy tracks similar to Drifter, as well as converting your gun into a 3m range high damage bite attack.
Berserk progress depletes at a rate of 8%/s once active

(Active) Activate Berserk early costing 16% Berserk progress. 20s cooldown

(1AP) : +6m berserk gain range
(2AP) : -3%/s berserk loss while active.
(5AP) : +30% lifesteal and movement debuff immunity while berserk




Ability 4 : Draconic Volley
Gain magical flaming wings and leap into the air similar to abrams ult and hover for up to 8s, You may shoot up to 3 large fireballs during this time which have slow projectile speed, 180 (spirit scaling) damage on direct hit, and explodes in a 10m radius for 120 (spirit scaling) damage, you will dive down with the final fireball, adding your heavy melee damage and +40% projectile speed to the fireball.
115s cooldown.

(1AP) : +3m fireball explosion radius
(2AP) : Gain 300 (spirit scaling) barrier upon landing.
(5AP) : +2 fireballs & +6s hover duration
 
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