When zoomed in, cursor is much slower. Sensitivity doesn't feel 1:1.

for me it's not zoom sensitivity ratio.

X&Y aren't the same in hipfire or zoom, with vertical being much faster than horizontal sensitivity, and my zoom is exhibiting deceleration
zoom sensitivity ratio compounds the problem, indicating that the solution may lie elsewhere
 
Charge melee, ziplining, sliding, airdashing, Vindicta 4, and probably many other things are now all affected by zoom_sensitivity_ratio
 
These new sensitivities make Bebop unplayable, you either get to have a 1 ADS, and when you scope in it's so slow you cannot shoot to secure but keep your movement the same. If you turn it up then it speeds up your mouse when you make the movement impossible (when you slide you 360 fast and cannot control it, especially on Mcginnis walls) but can secure in the lane. Anyway to fix that?
 
How is it now?
Sorry, just saw this. I was just able to jump in and test, Steam reports that an update was downloaded at 7:15 PDT (Build 5,068 in menu). Sandbox testing still has the multiplier/scaling issue with sensitivity. Although I will say that there was an almost Vsync like sensation earlier in the evening that seems to be gone now, and I'm only noticing now in its absence. So it's "crisper," maybe, but still wildly scaled down from where it was from last week. My solution with the current patch is to set Zoom Sensitivity Ratio to 2.5-3x instead of 1.0x where I had it until now. But it just feels like a bandaid. Note that I very specifically copied my exact settings from CSGO/CS2: 0.6 base sens, 1.0x scoped multiplier, 1600dpi. So I kind of have a lot of muscle memory around how it should feel, and since they're both Source 2 (I think), I feel a little more willing to lean into talking about how it "feels" than if it was another engine.

I'm going to make some assumptions:
- You guys have commit history to see what changed, so you could roll back if you wanted
- The patch notes specifically make mention of a Zoom sensitivity setting though, so it's likely whatever changed isn't going to roll back or be seen as a bug, but rather a feature.
- Adding that Zoom sensitivity setting changed something/added a coefficient around mouse input, so the underlying formula isn't exactly the same as it was. Something like mouse feel has a ton of variables that go into it though, so it may well be the sum feeling of other little changes as well.

Armed with those assumptions, my proposed solution(s) would be:
- Go a step further, and have an ADS sensitivity and a Scoped sensitivity split out from one another. Also removing the 3x cap on Zoom might enable players to explore higher and see if it "feels better." I'm not quite sure why the cap is there, this option assumes there isn't a real reason, but there may well be. I think that sort of granular scoped sensitivity seen in games like PUBG just leads to option overload and clutters the UI/adds unnecessary cognitive load, so this probably isn't ideal.
- Add an invisible base multiplier coefficient to Vindicta's ult scope and other affected heroes with similar "view states," for lack of knowing your internal term. This feels bad because it's a value the players can't affect, but it would be a quick and dirty way to get the "feel" back. I can't honestly tell whether 2.5x or 3.0x at 0.6 base and 1600dpi feels like the right multiplier though, and this would likely be subjective to each player, so this is also less than ideal.

The third option: I and everyone else just get used to it. Shrug.

EDIT: Side note, my feedback has been laser focused on Vindicta's ult. But it's worth noting that whatever changed does seem to affect the ADS (right-click default) as well.

EDIT 2: Ok, additional info. When I hopped into Sandbox earlier, I set everything back to how I had it. 0.6 base sens, 1.0x zoom sensitivity ratio. That's where all of the above came from. I just hopped back into Sandbox and tried 2.5x-3.0x zoom sensitivity ratio on Build 5,068, and boy howdy is it way faster than it was earlier in the evening. I think I can get away with 1.5x-2.0x now and have it feel "right." I'll need to experiment in that range to find the exact value. Leaning toward right around 1.5x, if that makes sense with whatever changes were made behind the scenes.

EDIT 3: At 0.6 base and 1600dpi, 1.5x feels ideal for ADS, 1.75x feels ideal for Vindicta's ult scope, in terms of making it feel how it did before the major patch today. To me, at least. 1.65x is a happy enough medium.
 
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