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I think some items are also balanced in a way that they take up active item slots - sometimes you buy cultist sacrifice and late game its not very effective in a fight compared to items like Curse or Knockdown but you don't want to sell.If you want 5, the next person will want 6. Then where's the limit?
I think it's balanced in the sense that you have to decide what's more important & how to manage your active item slots, and towards the strength & utility of active items.