After looking at some of the character's hitboxes i found a few issues. I am not sure if all of those are suppose to be this way, but some of those stand out if comparing to to other characters.
Lash: His backpack's hitbox seem too big, unless making him a bigger target is the intention. The hitbox is attached to his torso, while the backpack mesh is attached to his hip, making it clip a lot. All of his hitboxes also seem oversized for his model.
Paradox: Her backpack's hitbox is too big. Is that intended?
Pocket: The briefcase doesn't have a hitbox. All other characters have them in any accessories/backpacks they carry (unless the briefcase is considered a gun, then it makes sense).
There is also Ivy's antlers, as posted here https://project8.dev/threads/ivys-hitbox-contains-horns.10493/
All other characters seem fine. their hitboxes are more close to the mesh as well.
Lash: His backpack's hitbox seem too big, unless making him a bigger target is the intention. The hitbox is attached to his torso, while the backpack mesh is attached to his hip, making it clip a lot. All of his hitboxes also seem oversized for his model.
Paradox: Her backpack's hitbox is too big. Is that intended?
Pocket: The briefcase doesn't have a hitbox. All other characters have them in any accessories/backpacks they carry (unless the briefcase is considered a gun, then it makes sense).
There is also Ivy's antlers, as posted here https://project8.dev/threads/ivys-hitbox-contains-horns.10493/
All other characters seem fine. their hitboxes are more close to the mesh as well.