Shnobz
New member
Deadlock's gameplay is a mix of MOBA elements, high-skill movement tech and shooter. While MOBA elements are well designed and movement mechanics feel great, the shooting part is underdeveloped. It is not bad by any means, but there are a lot of room for improvements.
My biggest problem with shooting in Deadlock is that it feels very samey for majority of heroes. All heroes just use firearms, even Sinclair's wand and Greytalon's bow function like common guns. The game basically has three weapon types: basic firearms (Haze, Wraith etc.), fast arcing projectiles (Kelvin, Warden etc.) and shotguns (Abrams, Pocket etc.). Every weapon in the game is a variation of these three types, the difference is only in base firerate, fire mode (auto or burst), projectile speed, ammo and spread.
I think the main reason behind this weapon design is a limitation that comes from MOBA side of the game: all heroes should be able to farm and secure souls at range. Because of this core mechanic it is impossible to add heroes with less conventional weapons like rocket launchers, grenade launchers, real bows with draw mechanic, flamethrowers and other more exotic types of weapon. If weapon is unreliable at securing souls - it does not belong to the game. And this is sad.
Hovewer, even with current weapon design, there is a severe imbalance of reliability of soul securing between heroes. We all know how heroes like Mo and Krill and Yamato are good at stealing souls, while heroes like Warden are terrible at it.
Now imagine how bad at soul stealing will be a weapon like rocket launcher with slow moving projectiles, or a bow with draw mechanic. But these weapons are cool, right?
My verdict is that mechanic of hitting souls with weapons is not future proofed. It limits the designs of weapons for future heroes.
My suggestion is to separate soul farming from weapons. And there is a great space for it - RMB!
Currently, RMB is a zoom or alternate fire mode. However, zoom is not needed for majority of heroes, it is not an essential part of the game, it does not work well in high mobility environment, while alternate firemodes are lackluster at most cases.
I suggest to replace zoom with universal mechanic for all heroes - Soul Catcher. It should be something like a weapon, device or mystical power, which is used to catch souls. And it should be the same for all heroes. It may have some sort of limitation, like small CD, ammo/charges or animation lock. But the goal of this mechanic is to unify the process of soul farming and stealing for all heroes, while opening a design space for more diverse weapons.
If the weapon is no longer need to be able to farm souls, it could be designed in a more interesting way, other than just spewing bullets like a rifle.
And maybe Greytalon could get a real bow instead of autocannon reskinned as a bow.
My biggest problem with shooting in Deadlock is that it feels very samey for majority of heroes. All heroes just use firearms, even Sinclair's wand and Greytalon's bow function like common guns. The game basically has three weapon types: basic firearms (Haze, Wraith etc.), fast arcing projectiles (Kelvin, Warden etc.) and shotguns (Abrams, Pocket etc.). Every weapon in the game is a variation of these three types, the difference is only in base firerate, fire mode (auto or burst), projectile speed, ammo and spread.
I think the main reason behind this weapon design is a limitation that comes from MOBA side of the game: all heroes should be able to farm and secure souls at range. Because of this core mechanic it is impossible to add heroes with less conventional weapons like rocket launchers, grenade launchers, real bows with draw mechanic, flamethrowers and other more exotic types of weapon. If weapon is unreliable at securing souls - it does not belong to the game. And this is sad.
Hovewer, even with current weapon design, there is a severe imbalance of reliability of soul securing between heroes. We all know how heroes like Mo and Krill and Yamato are good at stealing souls, while heroes like Warden are terrible at it.
Now imagine how bad at soul stealing will be a weapon like rocket launcher with slow moving projectiles, or a bow with draw mechanic. But these weapons are cool, right?
My verdict is that mechanic of hitting souls with weapons is not future proofed. It limits the designs of weapons for future heroes.
My suggestion is to separate soul farming from weapons. And there is a great space for it - RMB!
Currently, RMB is a zoom or alternate fire mode. However, zoom is not needed for majority of heroes, it is not an essential part of the game, it does not work well in high mobility environment, while alternate firemodes are lackluster at most cases.
I suggest to replace zoom with universal mechanic for all heroes - Soul Catcher. It should be something like a weapon, device or mystical power, which is used to catch souls. And it should be the same for all heroes. It may have some sort of limitation, like small CD, ammo/charges or animation lock. But the goal of this mechanic is to unify the process of soul farming and stealing for all heroes, while opening a design space for more diverse weapons.
If the weapon is no longer need to be able to farm souls, it could be designed in a more interesting way, other than just spewing bullets like a rifle.
And maybe Greytalon could get a real bow instead of autocannon reskinned as a bow.