pressnifty
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LORE
In World War 1 the US Military stole Russian Military blueprints for an immortal automaton powered by spirit. With the power to rebuild themselves and fuel their life based on the stolen souls of enemy automatons, these soldiers could fight for ever until only 1 side remained.
Russia and the US deployed these automatons on the battlefield. Russia and the US saw the never-ending conflict and found the automatons not efficient enough for war as both ends led to a perpetual impasse, where neither side would see victory before their leaders had long passed.
Only WARDOG emerged from the giant crater left after the 5-year conflict. WARDOG is plagued by thoughts, memories and feelings that are not his own. Automatons should not dream, yet he sees tapestries of people and places foreign when his mind wanders. WARDOG wishes for the patron's aid to rid himself of these memories and return to the US military as the sole survivor, these images of peace going against his true purpose.
GAMEPLAY SUMMARY
WARDOG plays as a gun carry with the potential to support their team with Clarion Call and tank damage with Ult. Barbed Wire Wall lets you cut off enemy escape, Clarion Call lets you support your team and give a reason for spirit investment. Their passive lets you play a dangerous game of being low on HP giving weapon damage and their ult making them unkillable with potential for a large heal at it expire, enabling you to push the limit and tank damage for maximum damage.
Thank you for reading and I am open to any and all feedback.
GUNS


BARBED WIRE WALL


Notes...
The wall is shaped in such a way that without its T2 upgrade OR Greater Expansion you can jump and mantle over the wall if you can afford to take the DOT. With these upgrades you must expend 1 stamina. With the T1, this ability is intended to drastically slow and cut off enemy escape roots while you close the distance or help allies close the distance.
The ability can also proc melee items as it deals melee damage, letting you spec into a melee build if you please. The T3 makes it into a heavy melee, making crushing fists a potentially good buy.
(The graphic does not show it, but you could recast the ability within a 2s period to remove it. If I revisit this character, I might make the wall curved. If you corner an enemy within the radius of the wall you will have to walk forward into you/your team or climb the wall rather than run to the left and right around the wall. This will also provide some utility in that it can shield you from a larger angle if you stand within the radius of the wall.)
Clarion Call



Notes...
Clarion Call is WARDOG's key utility ability that would feel like wraith's 3. It is meant to be used as a tool during team fights, but can also be used outside of teamfights/during chases to reveal enemy locations on the map. Likely very strong with Heroic Aura to give insane amp's to firerate. Its likely also very strong being paired with Surge of Power.
The spirit resist reduction scales so that with boundless spirit you get roughly +6% spirit resist reduction on enemies. Its spirit resist shred over bullet resist shred because it incentivises using this ability with your team who can output more consistent spirit damage than you can, rather then selfishly to amp your own damage. It's duration also scales with spirit, making investing in spirit to help support your team through clarion call an option if you're behind and can't be a gun carry.
(Range is so high so it can facilitate being a tool to find enemies on the map nearby, though its range might be too powerful in a teamfight as you can buff nearly all allies.)
Soldier’s Grit

Notes...
Soldier's Grit facilitates WARDOG's core gameplay of being a huge damage sponge for your team to empower yourself. T1 helps you with heal after getting low during a fight, while T2 is a spike to help you have a larger health pool so you can have more health while below 50%/25%.
Before T3 the max damage you can have from the passive is 50%. This is equivalent to the weapon damage from point blank. At T3 it's equivalent to the weapon damage given from glass cannon. Without being able to test this character in game it's hard to tell if this amount of weapon amp would be appropriate for the risk of being low on HP.
Having more health means you'll have more HP while activating the passive, meaning building into green items can facilitate increasing your gun damage via procing your passively more safely.
(None of WARDOG's abilities grant them resists.
The Endless War

Notes...
This ability is very similar to old Yamato ult. Being unkillable gives synergy to your passive; by letting you be on low health without risk so you can get your 25% health weapon damage bonus.
Enemies are given the choice to either damage you or ignore you during your ult.
Shooting you will bring your health closer to death so that when the ult ends you're more likely to instantly die. But shooting you increases the duration of your ult.
Not shooting you makes you less likely to die after the ult ends as it can end with you having more health. Not shooting though stops the duration from increasing.
Buying superior duration (which also works with Clarion Call) increases the duration by roughly 2 seconds. This incentivises spirit investment on an otherwise gun focused hero.
None of WARDOG's abilities give resists (as apposed to how Yamato and Warden gain resists in ult) to facilitate losing health to facilitate having health low enough to activate passive.
Gaining metal skin helps with shrugging off damage. (Though this may be poorly designed as it means you're less likely to proc the duration increase from damage received. Maybe this 300 damage threshold could account for the damage you would have received if not for resists and metal skin).
Build Ideas
Hybrid...

A build where you put quick silver reload on your wall and can use fleetfoot to engage on enemies in closerange with your shotgun. Arcane surge is used to help enhance clarion call and your ult by increasing duration and giving insane firerate with heroic aura. Cooldown reduction helps you to ult more during fights to help you ult more, while fortitude and colossus give you big health spikes that let you proc your bonus damage passive without being as close to death.
Gun Lifesteal...

More gun focused with Vampiric Burst and Berserker being a large spike in power. Siphon would hypothetically be crazy on this character.
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