[Hero concept] Mele-range knight in shining armor

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Hero concept. Knight in shining armor who was returned to unlife by the Maelstrom but does NOT believe himself dead. He believes himself to be a good and honorable man with nothing ghastly or unsettling about his nature whatsoever. Has come from merry old england to complete the ritual. Should wish to be returned to life. Will probably wish for the holy grail or good health for his king. (Who is long dead)


"why yes I am here on a Quest to complete the ritual! Its what a knight must do of course... wishes? Why I wish for great honor and to prove my prowess! What else would a man in good health and good standing wish for?"


Abilities.
Mouse one. Mele range sword sweep that strikes forward in a cone. Size of sweep scales with boons. (Does not have ammo.) (Can still "reload" by sheathing sword for items that care about reload)

Alt fire. Chain shoots out of shield (or face visor?) that pulls enemy minions hit to him or applies a slow on enemy heros hit who are moving away from him. Effect fades over time or at distace snaps. (Deals no or low damage) (Can deploy limited number)

Holds sword in left hand shield in right
Heavy mele is pommel strike, haymaker punch. Light is quick shield bash


1. Everloyal steed.
*green ghastly steed with incorporeal legs erupts from the ground beneath the knight to carry him forward, a lance apears made of the same shifting green smoke as the knight lunges forward leaving the horse to turn to whisps of smoke*

Summons a ghostly horse to traverse the map faster. Trigger again while on horseback to lunch forward with a lance, dismounting. Stun? Slow immunity? Flying horse??


2. Drag them to hell.
*Dark green flames cover the ground below the knight, the hands of the dead claw from the ground grasping for purchase*

Summons an aoe around himself that slowly pulls enemies towards the center. Chained enemies are yanked directly to him on ability use. Drains life? Explode retrigger? Charges? Auto attach chains?


3. Ghastly bulwark.
*the knights shield speckled with rust slowly gains a dark green hue. Two men at arms join the knight in a shield wall to protect him and his allies. They are wisps of ghosts holding the wall well past life*

Passive. Block large portion of damage from the front. (Not headshots?) Damage mitigated charges activated ability.
Active. Project ghostly shield wall to protectallies and self on activation. (Wall hp scales with damage mitigated to a max) (Size of wall scales with boons) heal? Aura for allies derectly behind?

Ult. For Camelot!
Not sure about the ult. Maybe he traps an enemy inside the armor and can kidnap them? Maybe his sword range gets huge for a few slashes? Summons a field of the dead? Transforms to becomes more ghostly and flies to an enemy? Walk through walls?

After each ability I have listed a few possible perk upgrades. I avoided any and all numbers so perks like shorter cooldown or more damage would likely fit for all but are not sugested.

"It is not the strength of ones deeds that a man be judged by but the quality of his soul..."
 
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