Warden Changes

spacemancer

New member
So I have over 1000 games on Warden, he is by far the character I am the most comfortable with. I know every variation of build, etc. and so here are some ramblings about the character I'd like to see with "patch notes" at the end.

1. Issue one: He is just a "point and shoot character".
-I think this isn't what he was designed for but doesn't fall out of line for the character. I think he serves as a very generic, yet flexible character in the cast and can legitimate be built for anything. Flask focused, CC / Cage focused, Ult, gun etc. and is probably the most noob friendly character in the game. His identity changes depending on the meta and that kind of proves how flexible he is, he was ult build during the spirit meta and hes gun now since gun is just a little more favored in the current meta with very little actual changes to him in between those eras.

2. Issue two: He's been overnerfed
-It's kind of weird to say this considering his winrate isn't bad and you see him played quite a bit, but I think the ULT definitely has been overnerfed. I think its one of those ults that it teeters on the edge of being too good or unplayable. This leads to him feeling like just a shooting character with no kit. I think the ult should incentivize fighting instead of just being a giant tank buff.


Anyway, here are the patch notes, this includes items
Last Stand takes 1.5 seconds to charge instead of 2.
Last Stand: Length Increased 3m but the angle has been narrowed a proportional amount.
Last Stand: Now has base 50% Bullet + Spirit Res but the Hero Lifesteal is 35%.
Last Stand T3 now grants +65% hero lifesteal and 2.5s duration.
Willpower T3 now grants 10% Spirit Resist and Increased scaling at 3.6 (down from 3.7)
Fire Rate Spirit Scaling Increased from .25 to .28
Gun Damage scaling decreased to .43 from .44
Binding Word Escape ranged increased to 21m from 20m
 
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