Jesse - The Trick Shot

Jesse is a man hailing from Las Vegas, the city of sin. He was known nationwide for his skills with the revolver and the stunts he could pull with them at his live shows in Vegas. Many challenged him to duel due to his renown only to be shot down. However, one day a man not from this plane challenged Jesse to which he agreed, maybe it was a fluke or maybe he was outmatched but Jesse would be the one to lose that day. Jesse, once the renowned trick shot was no more.

As luck would have it, Jesse would revive as a phantom. Jesse has taken this chance to better his gun skills and has hosted small shows across the states as he slowly rebuilds his reputation, but the loss on his record remains. Jesse has come to participate in the ritual with one goal in mind, to find the man who beat him and put him down once and for all, thus restoring Jesse's status as the best trick shot in United States.

Jesse wields his trusty revolver which is covered in engravings and has pearl grips, a flashy revolver for a flashy man. Jesse specializes in dueling, using his tricky shots to catch any unsuspecting enemy off guard.

Ability 1: Coin Shot (Active) - Jesse tosses a spectral coin into the air which floats when it reaches its destination. The coin casts an AoE below it. If Jesse shoots the coin a bullet will be sent towards any enemies in the AoE below the coin from the coins location.

Ability 2: Phantom Walk (Active) - Jesse leaves the mortal plane and becomes invulnerable to bullet/melee damage for a short duration, gain move speed, and gaining the ability to walk through all units. However, Jesse takes increased spirit damage during the duration.

Ability 3: Quick Draw (Active) - Jesse holsters his weapon and then quickly redraws it. After redrawing, Jesse's revolver will be fully reloaded and he will have increased attack speed for a short period. Getting a kill (or assist) with this ability causes the attack speed gained from this ability to permanently increase.

Ability 4: Phantom Bullets (Active) - Jesse loads six phantom bullets into his revolver. These bullets deal spirit damage, have limited range, and pierce through the environment. Getting a kill with this ability reloads Jesse's gun with 6 phantom bullets.
 
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