As per title, the guardians and walkers take significantly reduced damage from Puddle Punch compared to using a heavy melee. If I had to guess, it gets incorrectly reduced as if it was spirit damage, when in fact its gun/melee damage.
Tier 3 Puddle Punch, only Melee Charge: deals 81 damage to a tower at 7 min
Heavy melee with only Melee Charge: deals 128 dmg at 7 min
Spirit armor on players does not reduce Puddle Punch damage, therefore objectives should take full damage too.
Tier 3 Puddle Punch, only Melee Charge: deals 81 damage to a tower at 7 min
Heavy melee with only Melee Charge: deals 128 dmg at 7 min
Spirit armor on players does not reduce Puddle Punch damage, therefore objectives should take full damage too.
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