Timbre Active member Jan 24, 2026 #1 Viscous now uses Kelvin's uppercut animation when heavy meleeing I understand you guys were working on a new viscous rig / model, but I just wanted to let you know in case this wasn't intentional
Viscous now uses Kelvin's uppercut animation when heavy meleeing I understand you guys were working on a new viscous rig / model, but I just wanted to let you know in case this wasn't intentional