Vigor Charge

Having a vitality item that interacts with a dash jump, It Just Makes Sense™. However the barrier amount somehow feels a bit insignificant and must buy first item in lane at the same time.

Since you need two stamina for a dash jump, and each stamina takes 4.4s (5s - 12% from extra stamina) to recover, this would give 11.4barrier/s, which for a T2 item is quite a lot.
  • Spirit Shielding (T2) gives 325barrier/35s = 9.3barrier/s
  • Guardian Ward (T2) gives 200barrier/40s = 5barrier/s (this item is so bad wtf)
  • Majestic Leap (T3) gives 350barrier/28s = 12.5barrier/s
  • Divine Barrier (T4) gives 600barrier/40s = 15barrier/s
Which would actually make this item fairly reasonably balanced? Never mind then.

How ever I feel like this item would fall off hard, so maybe having it scale with boons would be better.

Something like 75 + 5 * boons (for a maximum of 235 at 32 boons, which is 8.6barrier/s at zero boons), and instead of giving resists, it could give +2m/s move speed.
 
I don't think the numbers matter of how much it will give and take. either way the item can be balanced around say instead of 100 shield you'd get 75. Boom more balanced.
 
The mechanics of the item look good. Potentially, it can even have an upgrade to a T3/T4 item if you make the passive able to stack.
 
I like the idea that we have something other than Stamina Mastery to upgrade into for a Vitality based Stamina Item (a corollary to Arcane Surge and Kinetic Dash, if you will).

I would absolutely LOVE if something like this was implemented, and then another T4 item was added that combined all 3 items into some ridiculous stamina happy item that makes it so that you get any of the effects WHENEVER you consume stamina and/or it has a CD to work kind of like how they used to before the Shop rework (a.k.a. when they triggered you didn't actually consume the extra stamina).
 
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