Stickylipcorner
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Weapon: Uses hydrokinesis to create highly condensed water balls that are formed from the moisture in the air and then launches Bullet sized sharks from it.
Ability 1: (Gnashing maw) Manifests a shark’s watery visage over your fist, striking forward to graze or bite enemies for 4–6s based on range. Grazed enemies take slight increased gun damage, while bitten enemies take increased gun and melee damage. Cooldown: 10s.
T1: Enemies hit within Bite range are slowed by 10% for 1.5 seconds
Graze hits now disrupt enemy accuracy slightly, reducing their aim stability for 2 seconds
T2: Bitten enemies are pulled a short distance
Grazed enemies are slowed 25% for 2s.
T3:Bitten targets trail blood-tinged water for 3s.
Allies in the trail gain +15% movement speed and +10% damage resistance.
Killing a marked enemy reduces cooldown by 4s.
Ability 2: (Hunting grounds) You hurl a compact orb of seawater filled with spectral sharks in an arc.
When it lands, it spreads into a shallow tide pool lasting 10s.
On Contact: Enemies stepping into the pool are attacked by spectral sharks, taking minor tick damage, becoming Knicked and Marked for 5s, and slowed by 5% for 2s. Cooldown: 25s.
Versatility Options:
- Submerge: Instantly dive to the puddle’s location, consuming it on arrival.
- Traverse: Passing over the puddle grants +5% movement speed to you and nearby allies for 3s.
- Surface Strike: If an enemy is inside the puddle, You may surface there to engage — consuming the puddle but skipping the speed boost.
T1: The puddle’s radius increases by 15%.
Tick damage interval slightly faster (1.0s to 0.8s).
And for flavor theres rippling water and faint silhouettes of circling sharks.
T2: Enemies slowed by the puddle now have their movement speed reduced by an additional 5%.
Allies traversing gain +5% reload and melee speed for the buff’s duration.
Cooldown reduced to 22s.
T3: When you Submerge or Surface using this ability:
You gains +20% damage resistance for 3s.
The puddle’s location erupts in a burst of pressurized water, knocking back nearby enemies slightly.
If an enemy dies while marked inside the puddle, Feeding Grounds’ cooldown is reset by 50%.
Ability 3 [passive]: (Shark testosterone) Your shark instincts harden your body and spirit under pressure. You takes 15% less gun and melee damage, converting a portion of absorbed damage into Raw Spirit, which empowers his next ability cast.
Each stored charge increases the next ability’s effectiveness based on damage absorbed.
T1: Damage reduction increased to 17%.
Raw Spirit generation rate improved slightly (10% to 12%).
Minor passive health regeneration (0.5% per second) while out of combat.
T2: When Raw Spirit is active, you gain +5% movement speed and +10% ability charge speed for 3 seconds after taking heavy damage (15%+ of max HP).
Raw Spirit conversion efficiency increased by 5%.
For visuals: faint blue pulse runs through the tattoos when Spirit is charged, glows blue for allies and glows red for enemies.
T3: Raw Spirit can now store two charges.
Upon using an empowered ability, you gain a temporary 10% max HP shield for 5 seconds.
Damage reduction increased to 20%.
Ability 4 [Ultimate]: (Feeding Frenzy) You call upon a shiver of sharks that circle him in a twisting tide for 6s.
Enemies entering his close range are bitten and wounded, taking continuous damage over time.
While active, you gain +15% movement speed and 5% health regeneration per second.
Visuals: Sharks swirl beneath a forming whirlpool.
If you leap or surge, the sharks breach and dive alongside you until you lands.
T1: Shark damage-over-time increases by 10%.
Enemies hit by multiple bites become briefly marked, taking +5% increased melee damage for 3s.
Visual: water turns slightly red-tinted with each bite.
T2: While active, enemies within the whirlpool’s radius are pulled slightly toward you (minor gravitational effect).
Health regeneration increased to 6% per second.
Cooldown reduced by 5s.
T3: Duration extended to 8s.
Each enemy defeated while inside Feeding Frenzy extends its duration by 1s (max +4s) and grants you +5% additional damage resistance until it ends.
Sharks’ visual size increases slightly; water surges outward on activation.
Lore: Ikaika was once a marine biologist who studied the ocean ecosystem for 8 years. During his explorations and studies that surrounded the waters of new york, coastal reefs, and deeper parts where light barely illuminates the ocean floors, he became friends with the denizens of the coastal regions who assisted him with his studies an gaining favoritism. Bonds between Ikaika an merefolk and others alike grew, gifts were given in forms of knowledge or physical trinkets of unknown origins and in return for such kind gestures, he'd return periodically and share news that occurs in the city so that those who are bound to the seas may keep up with the ever changing world around them, but with time comes change- for better or worse. Citizens of the deep were the first to notice its changes, toxic waste being dumped in secrecy near homes and hunting grounds, water being heavily polluted by highly concentrated spirit essence to the point fishes and other creatures alike were being effected to a noticeable degree where their biology has altered and turned them into freakish monstrosities, before long Ikaika started investigating all these alterations and sources that have popped up all over the areas and with the merefolks constant surveillance, it gave leads to where the issue was originating from an the issue was the Fairfax Industries. Soon he started documenting all he could of the Industries illegal activities and trying to get the word out but unfortunately words can reach the wrong ears and even worse people and whoever was listening requested Ikaika be silenced before he made a mess and silence came swift in forms of well placed bullets...or so assailant was led to believe as they saw Ikaikas' body hit the water and sink under the moonlit skies. Fate had other plans in mind though, "A gift for a gift" was all that was heard clear as day even within the muffled depths that blinded his vision along with his vitals that were failing him and flashes of memories being brought forward from the corners of his mind before darkness was all that was left. Then, a flicker of light passed by, and then another, and more coming in waves of cyan as the charm around his neck glowed like a beacon, his eyes quickly open to witness spectral sharks in shivers enter his body and soul, his body, his name, his humanity changes as a wave of agony filled his very being to the point not even shedding tears can comfort him, But for his pain came power in abundance from the spectral predators and surrounding concentrated spirit essence in its rawest forms and with raw power came raw unbridled rage and he knew exactly where he was gonna put it all into Ikaika dead and gone, takes his new position and name, Váthos. One missing person soon turned into many, specifically those from the Fairfax industry who decided to make a little trip to open waters, whether it was Fairfax or The friends of humanity it mattered not who the culprits were but someone's ass is about to go up shits creek without a paddle and he is waiting for someone to slip and fall in as he takes to land to find a way to get the head of the snakes and what better way then to participate in the patrons little games as he smiles. "A gift for a gift, right?"