[UPDATED] Doorman Out of Bounds Exploit - Incredibly Easy

Video attached.

This can be done anywhere as long as you have one door with a ceiling right above it and you can access the back of the other door. By lining up your camera correctly and mantling the door from behind, it will teleport you above the other door no matter what. The first one is incredibly easy to replicate as there is a lineup (putting crosshair near the second chain pole as shown in video) and takes you out of bounds where you're free to shoot through and use abilities. The second clip shows how you can go through any ceiling.

Possible Fix: Just make it so players can't mantle on the doors. There's no benefit of being able to do so.
 

Attachments

This issue is way worse than I previously reported. I found TWO more ways to consistently get this teleport off without having to do lineups. While they both stem from the same issue, the way you execute these teleports are different.

Method 1: Falling In:
- When placing a door, there's always a small gap between the wall and the back of the door. Due to the nature of many walls, sometimes this gap can be big enough for you do fall into but kinda get stuck in a falling animation like this:

1756072994687.png

In order to execute this version of the bug, you can find a wall like the one shown above and place one door there and another directly under whatever you want to travel through whether that be the skybox or a building. Next, jump into that gap and make sure you actually jump instead of falling in as it is more consistent while you're in this falling animation (although you can sometimes get away with not jumping). I've attached two example videos below titled "bushfall" and "fall2"

View attachment bushfall.mp4

View attachment fall2.mp4


Method 2: Using Doors With Exposed Halves:
- You are able to place doors in some places where the entire back of the door doesn't rest on a surface like so:
1756073318883.png
These types of spots are plentiful around the map and it is incredibly consistent. For this method, you want to stand on the part of the map that the door is on (only possible when it's like 70% the height of the door at least. I'll explain one final bonus method later) and face parallel to the door. Put the character right up to the door and jump. At the height of the jump, gently tap the movement key that moves you away from the door then as you fall hold the opposite key. So if the door is to your left press D then A. This will get you out of bounds 90% of the time. I attached a clip of me getting it three times in a row to show its consistency (titled "3inarow")

View attachment 3inarow.mp4

Bonus Method: Just Wing It:
The two above methods are from the same bug, just different ways of abusing the broken hitbox at the back of the door. If you really want you can just jump on top of the door and fall your way into the sweet spot, no setup required. Attached clip here called "Skilltele"

View attachment Skilltele.mp4

Solution? I have no clue.
 
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