jaceforever1
New member
As I have started to get better at the movement and spend time wall jumping around the map in a custom I have noticed how inconsistent or deceiving the walls are in this game. I've come to the conclusion that most have of the value of wall hopping There are two types of walls in this game:
1. flat wall and purely visual from a wall jumping perspective
2. The most detailed and carved out wall hitbox wise that you will ever see in a video game.
There will be times when you have a ton of momentum trying to escape or chase down someone and then you will hit caught on the tiniest ledge/wall/object sticking out of the wall and boom your stopped dead in your tracks. There are also some visually identical spots on either side of the map that interact differently with movement.
I'm in favor of "buffing" or "nerfing" movement through this post I just want it to be more consistent.
1. flat wall and purely visual from a wall jumping perspective
2. The most detailed and carved out wall hitbox wise that you will ever see in a video game.
There will be times when you have a ton of momentum trying to escape or chase down someone and then you will hit caught on the tiniest ledge/wall/object sticking out of the wall and boom your stopped dead in your tracks. There are also some visually identical spots on either side of the map that interact differently with movement.
I'm in favor of "buffing" or "nerfing" movement through this post I just want it to be more consistent.