Undocumented Hero Labs Changes, Pocket Automatic Reload y/n? Unstoppable Change reverted? Quickbuy Slot priority inversion...

Ningrim

New member
Apologies, but I noticed a few things and wished to combine them all into one unified post;
As of the large map change on the 25th, most of the hero labs-exclusive characters got patches and adjustments of some sort, but none of them are actually documented within their specific Hero Labs Patch Notes in-game;
Whether a bug or not, if you start a reload as pocket, enter your briefcase, then exit, you immediately finish the reload - this is nullified if you press reload AGAIN while inside the briefcase, and does not work if you press reload only while In the briefcase.
And finally, although most other character's Active Channeling ultimates - such as Seven, Dynamo, and Calico - prevent the use of any active items such as Unstoppable, Infuser, Warp Stone, or Magic Carpet, other characters' active channeling ultimates - Such as Bebop, Mo & Krill, Mirage, and Haze - Allow use of varying degrees of items, such as Bebop, Mo, and Mirage being able to use Unstoppable during their channel, and Haze allowing full use of every active item during her own channel. This seems very inconsistent with the change listed in https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ Wherein it's explicitly stated that they removed Unstoppable's ability to be cast during Channeled Abilities. I'd love to be elucidated on the patch notes where this was reverted, otherwise this seems grossly unintentional.
Edit: And one final mention, as of the map change update, quick buy/auto buy no longer prioritizes picking slots/infusion targets during quickbuy, but instead pulls up the menu as soon as you arrive at a shop, which was its original behavior prior to being patched and improved
 
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As an addendum - it seems as though the new debuff UI has bugs with debuff reducing items and recurrent debuffs(such as fixation, djinn's mark, etc), wherein the circular debuff timer actually circles around upon itself, giving an incorrect display of how long it'll be until the debuff itself wears off.
 
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