Ultimate Ability Idea - Enable Friendly Fire to an enemy

linkstew

New member
Use your ult on a hero and now for a certain amount of time, for maybe 10 seconds or so, they would be put on a "neutral team" of sorts. This forces them to do damage to their own teammates. All the souls this enemy gathers goes to you and kills would go to your character as if you did the damage. You could force an enemy to push a wave while under the effect of your ult, ect...

This ability will also set their friendly towers to attack them as if they where an enemy, and also give your team the urn/rejuv if you can time it on the person who captures those respective objectives.

I imagine doing this to a hero like Seven, or Dynamo during their ult to change the tide of the team fight, or someone like Abrams or Victor to make their respective auras dangerous to the other team.

In my head this ult would go on a hero focused on stealing/controlling souls and camps from other players. For instance maybe another ability they would have would be a proximity mine that you could place on NPC's.
 
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I have considered this ult at multiple points and ultimately decided that this would be bad for the game.
I could definitely see it leading to toxicity if thats what you mean. If theres some disruptiveness mechanically Deadlock is actually my first MOBA so something like that I might just be overlooking, but I'm also looking at it similar to wilsoncat where theres heroes like bebop who can pretty easily pull a teammate into danger any time. Ultimately this totally could be a "sounds better in my head" that feels bad in practice but I feel like suddenly becoming a danger to my own team and having to navigate that could be pretty fun.
 
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