UI shows variable names in snake_case instead of text after Aug 18 patch

After the August 18, 2025 update, almost all in-game text in Deadlock is broken. Instead of normal UI labels, menu items, or item names, the game only displays variable identifiers written in snake_case, such as CITADEL_KEY_ESCAPE or #CITADEL_SETTINGS_GAME. This affects the entire interface, including the main menus, the settings screen, and even item descriptions, which makes the UI practically unreadable.

I have already tried verifying the integrity of the game files through Steam, restarting the game, but the problem persists. Based on what I see, it looks like the game is loading raw localization keys instead of proper text strings. Screenshots are attached for reference.
 

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I have the exact same issues, also tried verifying the game filex, completely reinstalled, deleted the localization files manually, nothing helped..
I attached the beginning of the console log, in the 3rd segment you can see a lot of localization issues mentioned.

[Client] CClientSteamContext init ok, logged on = 1
[SceneFileCache] Loaded 520 .vcds from 1 vcdlist files
[Client] Unable to read video config convar r_particle_depth_feathering
[Client] Event System loaded 94 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Deadlock/game/core/pak01.vpk:resource/core.gameevents.
[Developer] CGameEventManager:: unknown legacy type '' for key 'ability_vdata' [player_used_ability].
[Client] Event System loaded 103 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Deadlock/game/citadel/pak01.vpk:resource/game.gameevents.
Failed to load font file 'resource/HL2crosshairs.vfont'
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000570 seconds
[Networking] Field CAbility_Mirage_Tornado::m_flChargeStartTime specified an unknown field change callback OnMirageTornadoStateChanged!
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 48.355 msecs for 706 out of 779 classes
[Server] Event System loaded 94 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Deadlock/game/core/pak01.vpk:resource/core.gameevents.
[Developer] CGameEventManager:: unknown legacy type '' for key 'ability_vdata' [player_used_ability].
[Server] Event System loaded 103 events from file: vpk:C:/Program Files (x86)/Steam/steamapps/common/Deadlock/game/citadel/pak01.vpk:resource/game.gameevents.
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 48.676 msecs for 696 out of 765 classes
[STARTUP] {10.750} server module init ok
[ResourceSystem] Failed loading resource "materials/glass/shatterglass.vmat_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "scripts/ai_lod.vdata_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "scripts/npc_squad_modes.vdata_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "materials/citadel_loading_psd.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/impact_fx/impact_spray_large.vpcf_c" (ERROR_FILEOPEN: File not found)
Required key "items" missing.

[GCClient] Logged on to Steam, set GC connection state to NO_SESSION
[GCClient] Send msg 4006 (k_EMsgGCClientHello), 109 bytes
Required key "items" missing.

[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
Source2Init OK
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "cfg/citadelkeys_personal.lst" ) -> 0.000775 seconds
**** Unable to localize '#menu_play_placement_matches_desc' on panel descendant of 'DescArea'
**** Unable to localize '#menu_placement_matches' on panel descendant of 'TitleArea'
**** Unable to localize '#Citadel_PartyInvite_Hold' on panel descendant of 'partyinvites'
**** Unable to localize '#Citadel_PartyInvite_Accept' on panel descendant of 'partyinvites'
**** Unable to localize '#Citadel_PartyInvite_Decline' on panel descendant of 'partyinvites'
**** Unable to localize '#Citadel_PartyInvite_EscapeHint' on panel descendant of 'partyinvites'
**** Unable to localize '#Citadel_PartyInfo_Ready' on panel descendant of 'FriendDetails'
**** Unable to localize '#Citadel_PartyInfo_NotReady' on panel descendant of 'FriendDetails'
**** Unable to localize '#Citadel_PartyInfo_Spectator' on panel descendant of 'FriendDetails'
**** Unable to localize '#Citadel_InvitePending' on panel descendant of 'FriendDetails'
**** Unable to localize '#Citadel_Hud_Disconnect' on panel descendant of 'DisconnectButton'
**** Unable to localize '#Citadel_HUD_LevelUp_Title' on panel descendant of 'SoulsGatheredContainer'
**** Unable to localize '#Citadel_HUD_AbilityUnlock_Locked' on panel descendant of 'LockedMsg'
**** Unable to localize '#Citadel_HUD_AbilityUpgradeAvailableRadial' on panel descendant of 'AbilitiesContainer'
**** Unable to localize '#Citadel_Hud_ChatDisabled' on panel descendant of 'ChatDisabled'
**** Unable to localize '#citadel_Hideout_Intro' on panel descendant of 'IntroContainer'
**** Unable to localize '#Citadel_Menu' on panel descendant of 'CitadelHudHideout'
**** Unable to localize '#Hideout_View_Builds' on panel descendant of 'CitadelHudHideout'
**** Unable to localize '#Citadel_Hideout_Welcome' on panel 'CalloutTitle'
**** Unable to localize '#Citadel_Hideout_News' on panel descendant of 'LatestNews'
**** Unable to localize '#Citadel_Survey_Question_Title' on panel 'SurveyTitle'
**** Unable to localize '#Citadel_Survey_Question_Number' on panel 'QuestionNumber'
**** Unable to localize '#Citadel_Survey_Submitting' on panel descendant of 'QuestionLine'
**** Unable to localize '#Citadel_Survey_Skip' on panel 'SkipLabel'
**** Unable to localize '#Citadel_PlayerFeedback_Title' on panel descendant of 'PlayerFeedback'
**** Unable to localize '#menu_exit_deadlock' on panel descendant of 'quit'
**** Unable to localize '#Citadel_Players_WindowTitle' on panel descendant of 'PlayersTab'
**** Unable to localize '#Citadel_Hud_MovementSpeed_MS' on panel 'MovementSpeedLabel'
**** Unable to localize '#Citadel_Dashboard_Status_MatchInProgress' on panel descendant of 'MatchInProgressStatus'
**** Unable to localize '#Citadel_Dashboard_Status_MatchInProgress_Detail' on panel descendant of 'MatchInProgressStatus'
**** Unable to localize '#Citadel_Matchmaking_InteractHint' on panel descendant of 'MatchmakingStatus'
**** Unable to localize '#Citadel_Matchmaking_HideoutCancelHint' on panel descendant of 'MatchmakingStatus'
**** Unable to localize '#Citadel_HideoutConnectionFailed_Title' on panel descendant of 'HideoutConnectionStatus'
[HostStateManager] Host activate: Idle (levelload)
[InputSystem] Raw keyboard mode: 0
[SplitScreen] Writing configuration for slot 0
[SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 525 bytes OK
[SplitScreen] Saved user config file 'cfg/user_keys_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/user_keys_0_slot0.vcfg_lastclouded': type 3
[SplitScreen] Saved 'user_convars.vcfg' to SteamRemoteStorage, 1354 bytes OK
[SplitScreen] Saved user config file 'cfg/user_convars_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/user_convars_0_slot0.vcfg_lastclouded': type 3
[InputService] execing autoexec.cfg
Interpreting bind command as:
bind scancode22 "+back" // US English key name "s"
Interpreting bind command as:
bind scancode66 "bind s +s_ability1" // US English key name "F9"
Interpreting bind command as:
bind scancode67 "bind s +s_ability2" // US English key name "F10"
Interpreting bind command as:
bind scancode68 "bind s +s_ability3" // US English key name "F11"
Interpreting bind command as:
bind scancode69 "bind s +s_ability4" // US English key name "F12"
Interpreting bind command as:
bind scancode39 "bind s +back" // US English key name "0"
[Steam] Running SteamAPI_RunCallbacks for first time
[SteamNetSockets] Certificate expires in 28h49m at 1756245151 (current time 1756141402), will renew in 26h49m
[GCClient] Recv msg 4009 (k_EMsgGCClientConnectionStatus), 12 bytes
[GCClient] In logon queue; waiting for GC to confirm connection.
[GCClient] Recv msg 4004 (k_EMsgGCClientWelcome), 866 bytes
[GCClient] Received client welcome from GC.
[SOCache] CMsgClientWelcome subscribed: 1 up-to-date, 0 out-of-date
[GCClient] Send msg 9280 (k_EMsgClientToGCRequestHeroReleaseVoteStatus), 8 bytes
[GCClient] Recv msg 29 (k_ESOMsg_CacheSubscribedUpToDate), 44 bytes
[SteamNetSockets] Got SDR network config. Loaded revision 1753321443 OK
[SteamNetSockets] Performing ping measurement
[SteamNetSockets] SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[SteamNetSockets] AuthStatus (steamid:76561198078081011): OK (OK)
[SteamNetSockets] Waited 4.3ms for SteamNetworkingSockets lock [ReceiveMessagesOnChannel]
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
[GCClient] Send msg 9271 (k_EMsgClientToGCGetRankData), 17 bytes
[Hideout] Hideout Lobby Connection State: Invalid (-1)
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[SteamNetSockets] L4S detection: no. up_ecn1=dropped down_dscp45=dropped
[SteamNetSockets] We will send ECN=0 (ECN config value=-1)
[SteamNetSockets] [Relay fra#21 (155.133.226.68:27035) only] L4S detection: neutral. up_ecn1=pass_ecn1 down_dscp45=pass_dscp45.
[SteamNetSockets] [Relay fra#21 (155.133.226.68:27035) only] We will send ECN=0 (ECN config value -1)
[SteamNetSockets] [Relay ams#96 (155.133.248.40:27018) only] L4S detection: neutral. up_ecn1=pass_ecn1 down_dscp45=pass_dscp45.
[SteamNetSockets] [Relay ams#96 (155.133.248.40:27018) only] We will send ECN=0 (ECN config value -1)
[Developer] CSceneManager::AddCaptionFile( resource/subtitles/closecaption_english.dat )
CPlayerVoiceListener::GameInit()
Created bullet handler 00000276F38AB400 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 00000276F38AB400 for weapon 0000000000000000 (now 1)
[GCClient] Recv msg 9281 (k_EMsgGCToClientUpdateHeroReleaseVoteStatus), 8 bytes
[GCClient] Recv msg 9272 (k_EMsgGCToClientGetRankDataResponse), 25 bytes
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#986197359 pipe] connected
[SteamNetSockets] [#844821310 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=3ac82d6f@loopback:1 <-> server=325af33e@loopback:0
[Client] Tick packet desired receive margin now 35.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=1. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[NetSteamConn] Associating NetChan spike @ loopback:0 (loopback:0) with Steam Net Connection handle #844821310 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #986197359 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'spike' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10524 (revision 10011592)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[SteamNetSockets] [Relay iad#141 (162.254.192.70:27017) only] L4S detection: neutral. up_ecn1=pass_ecn1 down_dscp45=pass_dscp45.
[SteamNetSockets] [Relay iad#141 (162.254.192.70:27017) only] We will send ECN=0 (ECN config value -1)
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000849 seconds
LoadResponseSystem scripts/talker/response_rules.vrr - Start
response rule AGResp_unnamed_1 has no CONCEPT!
response rule AGResp_unnamed_7 has no CONCEPT!
response rule AGResp_unnamed_14 has no CONCEPT!
response rule AGResp_unnamed_20 has no CONCEPT!
response rule AGResp_unnamed_26 has no CONCEPT!
response rule AGResp_unnamed_33 has no CONCEPT!
response rule AGResp_unnamed_41 has no CONCEPT!
response rule AGResp_unnamed_47 has no CONCEPT!
response rule AGResp_unnamed_53 has no CONCEPT!
response rule AGResp_unnamed_59 has no CONCEPT!
response rule AGResp_unnamed_66 has no CONCEPT!
response rule AGResp_unnamed_72 has no CONCEPT!
response rule AGResp_unnamed_80 has no CONCEPT!
response rule AGResp_unnamed_82 has no CONCEPT!
response rule AGResp_unnamed_88 has no CONCEPT!
response rule AGResp_unnamed_95 has no CONCEPT!
response rule AGResp_unnamed_102 has no CONCEPT!
response rule AGResp_unnamed_107 has no CONCEPT!
response rule AGResp_unnamed_112 has no CONCEPT!
response rule AGResp_unnamed_119 has no CONCEPT!
response rule AGResp_unnamed_127 has no CONCEPT!
response rule AGResp_unnamed_133 has no CONCEPT!
response rule AGResp_unnamed_140 has no CONCEPT!
response rule AGResp_unnamed_146 has no CONCEPT!
response rule AGResp_unnamed_152 has no CONCEPT!
response rule AGResp_unnamed_157 has no CONCEPT!
response rule AGResp_unnamed_162 has no CONCEPT!
response rule AGResp_unnamed_167 has no CONCEPT!
response rule Inferno_Air_Dash has no CONCEPT!
response rule Inferno_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_192 has no CONCEPT!
response rule Gigawatt_Air_Dash has no CONCEPT!
response rule Gigawatt_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_218 has no CONCEPT!
response rule Hornet_Air_Dash has no CONCEPT!
response rule Hornet_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_237 has no CONCEPT!
response rule Ghost_Air_Dash has no CONCEPT!
response rule Ghost_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_263 has no CONCEPT!
response rule Atlas_Air_Dash has no CONCEPT!
response rule Atlas_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_289 has no CONCEPT!
response rule Wraith_Air_Dash has no CONCEPT!
response rule Wraith_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_314 has no CONCEPT!
response rule Forge_Air_Dash has no CONCEPT!
response rule Forge_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_333 has no CONCEPT!
response rule Chrono_Air_Dash has no CONCEPT!
response rule Chrono_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_340 has no CONCEPT!
response rule Dynamo_Air_Dash has no CONCEPT!
response rule Dynamo_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_366 has no CONCEPT!
response rule Kelvin_Air_Dash has no CONCEPT!
response rule Kelvin_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_392 has no CONCEPT!
response rule Haze_Air_Dash has no CONCEPT!
response rule Haze_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_418 has no CONCEPT!
response rule Astro_Air_Dash has no CONCEPT!
response rule Astro_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_444 has no CONCEPT!
response rule Bebop_Air_Dash has no CONCEPT!
response rule Bebop_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_463 has no CONCEPT!
response rule AGResp_unnamed_464 has no CONCEPT!
response rule Nano_Air_Dash has no CONCEPT!
response rule Nano_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_490 has no CONCEPT!
response rule Orion_Air_Dash has no CONCEPT!
response rule Orion_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_516 has no CONCEPT!
response rule Krill_Air_Dash has no CONCEPT!
response rule Krill_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_543 has no CONCEPT!
response rule Shiv_Air_Dash has no CONCEPT!
response rule Shiv_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_561 has no CONCEPT!
response rule Tengu_Air_Dash has no CONCEPT!
response rule Tengu_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_587 has no CONCEPT!
response rule Warden_Air_Dash has no CONCEPT!
response rule Warden_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_613 has no CONCEPT!
response rule Yamato_Air_Dash has no CONCEPT!
response rule Yamato_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_620 has no CONCEPT!
response rule Lash_Air_Dash has no CONCEPT!
response rule Lash_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_639 has no CONCEPT!
response rule Viscous_Air_Dash has no CONCEPT!
response rule Viscous_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_664 has no CONCEPT!
response rule Wrecker_Air_Dash has no CONCEPT!
response rule Wrecker_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_671 has no CONCEPT!
response rule Synth_Air_Dash has no CONCEPT!
response rule Synth_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_685 has no CONCEPT!
response rule Mirage_Air_Dash has no CONCEPT!
response rule Mirage_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_703 has no CONCEPT!
response rule Viper_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_722 has no CONCEPT!
response rule Magician_Henry_Air_Dash has no CONCEPT!
response rule Magician_Henry_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_727 has no CONCEPT!
response rule Magician_Savannah_Air_Dash has no CONCEPT!
response rule Magician_Savannah_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_732 has no CONCEPT!
response rule Slork_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_736 has no CONCEPT!
response rule Trapper_Air_Dash has no CONCEPT!
response rule Trapper_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_741 has no CONCEPT!
response rule Operative_Air_Dash has no CONCEPT!
response rule Operative_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_746 has no CONCEPT!
response rule priest_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_751 has no CONCEPT!
response rule frank_Air_Dash has no CONCEPT!
response rule frank_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_777 has no CONCEPT!
response rule bookworm_Air_Dash has no CONCEPT!
response rule bookworm_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_796 has no CONCEPT!
response rule vampirebat_Air_Dash has no CONCEPT!
response rule vampirebat_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_822 has no CONCEPT!
response rule doorman_Air_Dash has no CONCEPT!
response rule doorman_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_848 has no CONCEPT!
response rule drifter_Air_Dash has no CONCEPT!
response rule drifter_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_856 has no CONCEPT!
response rule Punkgoat_Air_Dash has no CONCEPT!
response rule Punkgoat_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_882 has no CONCEPT!
response rule Boho_Air_Dash has no CONCEPT!
response rule Boho_Defend_Base has no CONCEPT!
response rule AGResp_unnamed_888 has no CONCEPT!
response rule Monster_Plant_Attack has no speaker!
response rule Monster_Plant_Idle has no speaker!
response rule Weak_Trash_Gremlin_Attack has no speaker!
response rule Weak_Trash_Gremlin_Idle has no speaker!
response rule Trash_Gremlin_Attack has no speaker!
response rule Trash_Gremlin_Idle has no speaker!
response rule Strong_Trash_Gremlin_Attack has no speaker!
response rule Strong_Trash_Gremlin_Idle has no speaker!
response rule AGResp_unnamed_913 has no CONCEPT!
response rule AGResp_unnamed_919 has no CONCEPT!
response rule IdolPickupFromBridge has no speaker!
response rule IdolPickupFromStreet has no speaker!
response rule IdolDelivered has no speaker!
response rule IdolDroppedFromStun has no speaker!
response rule IdolCarrierTakeDamageWithLowHP has no speaker!
response rule IsHoldingIdolTooLong has no speaker!
response rule AGResp_unnamed_923 has no CONCEPT!
response rule AGResp_unnamed_927 has no CONCEPT!
response rule AGResp_unnamed_930 has no CONCEPT!
response rule AGResp_unnamed_933 has no CONCEPT!
response rule AGResp_unnamed_936 has no CONCEPT!
response rule AGResp_unnamed_939 has no CONCEPT!
response rule AGResp_unnamed_943 has no CONCEPT!
response rule AGResp_unnamed_945 has no CONCEPT!
response rule AGResp_unnamed_947 has no CONCEPT!
response rule AGResp_unnamed_950 has no CONCEPT!
response rule AGResp_unnamed_952 has no CONCEPT!
CResponseSystem: scripts/talker/response_rules.vrr (24525 rules, 1037 criteria, and 24525 responses)
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 41: IsMonsterPlant
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 40: IsMonsterPlant
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 39: IsOtherHeroSlork
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 38: IsOtherHeroTokamak
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 37: IsAPOver0
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 36: IsAPOver0
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 35: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 34: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 33: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 32: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 31: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 30: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 29: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 28: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 27: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 26: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 25: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 24: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 23: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 22: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 21: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 20: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 19: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 18: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 17: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 16: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 15: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 14: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 13: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 12: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 11: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 10: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 9: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 8: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 7: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 6: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 5: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 4: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 3: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 2: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 1: ConceptAirDash
[RESPONSE_RULES] scripts/talker/response_rules.vrr | : discarded rule because of invalid criterion 0: ConceptAirDash
LoadResponseSystem scripts/talker/response_rules.vrr - Finish
loading 1001 - Default Infernus Build
loading 1002 - Default Seven Build
loading 1003 - Default Vindicta Build
loading 1004 - Default Lady Geist Build
loading 1005 - Default Abrams Build
loading 1026 - #Citadel_HeroBuilds_BeginnerHeroBuild
loading 1006 - Default Wraith Build
loading 1007 - Default McGinnis Build
loading 1008 - Default Paradox Build
loading 1009 - Default Dynamo Build
loading 1019 - #Citadel_HeroBuilds_BeginnerHeroBuild
loading 1010 - Default Kelvin Build
loading 1011 - Default Haze Build
loading 1012 - Default Holliday Build
loading 1013 - Default Bebop Build
loading 1014 - Default Calico Build
loading 1015 - Default Grey Talon Build
loading 1016 - Default Mo & Krill Build
loading 1017 - Default Shiv Build
loading 1018 - Default Ivy Build
loading 1020 - Default Warden Build
loading 1021 - Default Yamato Build
loading 1022 - Default Lash Build
loading 1023 - Default Viscous Build
loading 1024 - Default Paige Build
loading 1025 - Default Mina Build
loading 1027 - Default Victor Build
loading 1028 - Default Drifter Build
loading 1029 - Default The Doorman Build
loading 1030 - Default Pocket Build
loading 1031 - Default Billy Build
loading 1032 - Default Mirage Build
loading 1033 - Default Venator Build
loading 1038 - Default Vyper Build
loading 1040 - Default Sinclair Build
ReadSteamRemoteStorageFile( bufOut, "cfg/cached_hero_builds.kv3" ) -> 0.000813 seconds
[Client] Tick packet desired receive margin now 36.2ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=1. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Hideout] Hideout Lobby Connection State: Invalid (-1)
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CL: loaded 35 replay compatability settings from 'vpk:C:/Program Files (x86)/Steam/steamapps/common/Deadlock/game/core/pak01.vpk:./scripts/replay_compatability_settings.txt'
[Client] CL: loaded 2 replay compatability settings from 'vpk:C:/Program Files (x86)/Steam/steamapps/common/Deadlock/game/citadel/pak01.vpk:./scripts/replay_compatability_settings.txt'
[Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
[Client] CNetworkGameClientBase::LinkClasses took 37.271 msec
[Console] Loading map "dl_hideout"
[HostStateManager] CHostStateMgr::QueueNewRequest( Loading (dl_hideout), 2 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(levelload) id(2) addons() desc(Loading (dl_hideout))
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
[Server] SV: Sending full update to client spike (reason: initial update)
[Developer] 77. Msg_HltvReplay real-time->real-time
[Developer] 1.20 OnHltvReplay END
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.0K non-incremental update from server
[Entity System] change callback spew threshold 0.200000 msecs
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.571 KB [6 netframes], outgoing 1.110 KB [9 netframes]
[Client] Setting cl_cq_min_queue=2
[Networking] spike @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] [Relay gru#269 (155.133.227.52:27053) only] L4S detection: neutral. up_ecn1=pass_ecn1 down_dscp45=pass_dscp45.
[SteamNetSockets] [Relay gru#269 (155.133.227.52:27053) only] We will send ECN=0 (ECN config value -1)
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #986197359 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #986197359 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #986197359 (userdata 1)
[SteamNetSockets] [#986197359 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#844821310 pipe 'spike'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #986197359
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'spike' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'spike' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #844821310 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #844821310 (userdata 0)
[NetSteamConn] Disassociating NetChan spike @ (unknown) from Steam Net Connection handle #844821310 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #844821310
CPlayerVoiceListener::PostSpawnGroupUnload()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 13.422
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 13.424
Destroying bullet handler 00000276F38AB400
CCitadelBulletManager removed BulletHandler 00000276F38AB400 (now 0)
CPlayerVoiceListener::GameShutdown()
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 13.426
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 13.426
[NetSteamConn] Steam Net connection #844821310 pipe 'spike' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #844821310 (userdata -1)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[Server] SteamGameServer_Init()
[SteamNetSockets] [Relay dfw#45 (162.254.194.37:27059) only] L4S detection: unusual. up_ecn1=pass_ecn1 down_dscp45=unusual(ECN0,DSCPOther).
[SteamNetSockets] [Relay dfw#45 (162.254.194.37:27059) only] We will send ECN=0 (ECN config value -1)
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
[Server] SteamGameServer_Init() OK, logging on to Steam
[Networking] CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
[SteamNetSockets] src\steamnetworkingsockets\clientlib\steam\csteamnetworkingsockets_steam.cpp(344): Assertion Failed: m_hSteamPipe == 0
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 31
[SteamNetSockets] [Relay sgp#96 (103.10.124.118:27018) only] L4S detection: unusual. up_ecn1=pass_ecn1 down_dscp45=unusual(ECN0,DSCPOther).
[SteamNetSockets] [Relay sgp#96 (103.10.124.118:27018) only] We will send ECN=0 (ECN config value -1)
[SteamNetSockets] [Relay bom2#91 (155.133.224.21:27059) only] L4S detection: unusual. up_ecn1=pass_ecn1 down_dscp45=unusual(ECN0,DSCPOther).
[SteamNetSockets] [Relay bom2#91 (155.133.224.21:27059) only] We will send ECN=0 (ECN config value -1)
[Networking] Created poll group for socket 'server'
[SteamNetSockets] AuthStatus (invalid): Waiting (Waiting for Steam login)
[Networking] Network socket 'server' opened on port 27015
[SteamNetSockets] [Relay dxb#9 (185.25.183.163:27023) only] L4S detection: unusual. up_ecn1=pass_ecn1 down_dscp45=unusual(ECN0,DSCPOther).
[SteamNetSockets] [Relay dxb#9 (185.25.183.163:27023) only] We will send ECN=0 (ECN config value -1)
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[Developer] CSceneManager::AddCaptionFile( resource/subtitles/closecaption_english.dat )
CPlayerVoiceListener::GameInit()
Created bullet handler 00000276FD8A0280 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 00000276FD8A0280 for weapon 0000000000000000 (now 1)
Precaching 0 heroes in CCitadelGameRules::BuildGameSessionManifest
[Entity System] Attempting to precache model for entity -1 [destroyable_building] at 0.00 0.00 0.00, but model name is NULL
[ResourceSystem] Failed loading resource "materials/minimap/dl_hideout.vmat_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/npc/t2_bull/t2_bull.vmdl_c" (ERROR_FILEOPEN: File not found)
[Server] SV: Connection to Steam servers successful.
[Server] SV: ServerSteamID=[A:1:1533977605:46827] (90273114514957317).
[STARTUP] {15.073} logged on to Steam
[GCClient] Logged on to Steam, set GC connection state to NO_SESSION
[GCClient] Send msg 4007 (k_EMsgGCServerHello), 21 bytes
[SteamNetSockets] Gameserver logged on to Steam, assigned identity steamid:90273114514957317
[SteamNetSockets] AuthStatus (steamid:90273114514957317): Attempting (Requesting cert)
[GCClient] OnSteamServersConnected()
[SteamNetSockets] AuthStatus (steamid:90273114514957317): OK (OK)
[SteamNetSockets] Certificate expires in 48h00m at 1756314206 (current time 1756141406), will renew in 46h00m
[Server] SV: VAC secure mode disabled.
[SteamNetSockets] [Relay hkg#443 (103.28.54.189:27043) only] L4S detection: unusual. up_ecn1=pass_ecn1 down_dscp45=unusual(ECN0,DSCPOther).
[SteamNetSockets] [Relay hkg#443 (103.28.54.189:27043) only] We will send ECN=0 (ECN config value -1)
[SteamNetSockets] Ping measurement completed in 4.2s. Relays: 23 valid, 0 great, 10 good+, 13 ok+, 7 ignored
[SteamNetSockets] Ping location: fra=33+3,ams=38+3,ams4=41+4/39+3,par=42+4/42+3,lhr=46+4/43+3,vie=48+4/44+3,waw=51+5,sto=54+5,sto2=54+5,iad=118+11/119+3,sgp=190+19/191+19,gru=227+22/234+4
[SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 23 valid, 0 great, 10 good+, 13 ok+, 7 ignored)
[Server] SV: Spawn Server: dl_hideout
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
ERROR: Resource name "materials/skybox/sky_dl_hideout_dusk01.vmat" has the incorrect extension "vmat" for the specified resource type (expected "vtex")!
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to '127.0.0.1'
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 127.0.0.1:27015, connection #781012974 UDP invalid@127.0.0.1:27015
[Networking] Created poll group for socket 'client'
[Client] Tick packet desired receive margin now 35.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=1. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[NetSteamConn] Accepting Steam Net connection #2631345592 UDP steamid:76561198078081011@127.0.0.1:53631
[SteamNetSockets] [#781012974 UDP steamid:90273114514957317@127.0.0.1:27015] connected
[Client] Sending connect to 127.0.0.1:27015
[Server] Sending S2C_CHALLENGE [0 auth 3] to 127.0.0.1:53631
[Client] Received S2C_CHALLENGE [0 auth 3] from 127.0.0.1:27015
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to 127.0.0.1:27015
[Server] Receiving C2S_CONNECT [protocol 48 0 auth 3] from 127.0.0.1:53631
[NetSteamConn] Associating NetChan spike @ 127.0.0.1:53631 (127.0.0.1:53631) with Steam Net Connection handle #2631345592 (userdata 0)
[Server] CServerSideClientBase::Connect( name='spike', userid=0, fake=0, connectiontypeflags=3, chan->addr=127.0.0.1:53631 )
[SignonState] Client 0 'spike' signon state SIGNONSTATE_NONE -> SIGNONSTATE_CONNECTED
[Server] Sending S2C_CONNECTION to 127.0.0.1:53631 [addons:'']
[Server] Sending S2C_CONNECTION to 127.0.0.1:53631 [addons:'']
[Client] Received S2C_CONNECTION from 127.0.0.1:27015 [addons:'']
[NetSteamConn] Associating NetChan server @ 127.0.0.1:27015 (127.0.0.1:27015) with Steam Net Connection handle #781012974 (userdata 1)
[Client] CL: Connected to '127.0.0.1:27015'
[Server] Sending S2C_CONNECTION to 127.0.0.1:53631 [addons:'']
ClientPutInServer create new player controller [spike]
[Server] Client 0 'spike' setting rate to 196608
[Developer] GetUserSetting: userinfo cvar 'cl_interpolate' unknown on player slot 0 (spike).
[Server] [spike] cl_interp_ratio='0', LerpTime=0
[Server] SV: 1(spike) changed min command queue size to 2
[SignonState] Client 0 'spike' signon state SIGNONSTATE_CONNECTED -> SIGNONSTATE_NEW
[Client] Game: "Deadlock"
[Client] Map: "dl_hideout"
[Client] Players: 1 (0 bots) / 31 humans
[Client] Build: 10524 (revision 10011592)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000545 seconds
[Client] Tick packet desired receive margin now 36.2ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=1. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[SignonState] Client 0 'spike' signon state SIGNONSTATE_NEW -> SIGNONSTATE_PRESPAWN
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
[Client] CNetworkGameClientBase::LinkClasses took 32.160 msec
[SignonState] Client 0 'spike' signon state SIGNONSTATE_PRESPAWN -> SIGNONSTATE_SPAWN
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] Created physics for dl_hideout
[Developer] Nav mesh (v35/0) loaded with 1959 nav areas for 3 hulls.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
ClientPutInServer create new player controller [Bot0]
Initializing bot for player slot 2: k_ECitadelBotDifficulty_Easy
[Developer] GetUserSetting: userinfo cvar 'citadel_quickbuy_auto_buy_default' unknown on player slot 1 (Bot0).
[Developer] GetUserSetting: userinfo cvar 'citadel_auto_queue_build' unknown on player slot 1 (Bot0).
[Server] [Bot0] cl_interp_ratio='1.0', LerpTime=0
CreateCitadelBot: Successfully created bot Bot0
Created bot 257/hero_inferno/hero_inferno at location 11877.875000 -8048.000000 -311.404175
ClientPutInServer create new player controller [Bot1]
Initializing bot for player slot 3: k_ECitadelBotDifficulty_Easy
[Developer] GetUserSetting: userinfo cvar 'citadel_quickbuy_auto_buy_default' unknown on player slot 2 (Bot1).
[Developer] GetUserSetting: userinfo cvar 'citadel_auto_queue_build' unknown on player slot 2 (Bot1).
[Server] [Bot1] cl_interp_ratio='1.0', LerpTime=0
CreateCitadelBot: Successfully created bot Bot1
Created bot 259/hero_gigawatt/hero_gigawatt at location 11685.875000 -8528.000000 -347.000000
[Server] SV: 31 player server started
[Server] CSource2Server::GameServerSteamAPIActivated()
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Loading (dl_hideout)
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Hideout] Hideout Lobby Connection State: NoLobby (0)
[GCClient] Send msg 9164 (k_EMsgClientToGCGetAccountStats), 26 bytes
ChangeGameState: WaitingForPlayersToJoin (2)
Citadel HLTV Director, Entering game state: 2 (WaitingForPlayersToJoin) (no HLTV server found)
Resetting the replay timer due to game state
Not starting replay recording. Replay timer: Not started, Server: Missing, Recording: No
[SignonState] Client 0 'spike' signon state SIGNONSTATE_SPAWN -> SIGNONSTATE_FULL
ChangeGameState: HeroSelection (3)
Citadel HLTV Director, Entering game state: 3 (HeroSelection) (no HLTV server found)
Not starting replay recording. Replay timer: Not started, Server: Missing, Recording: No
ChangeGameState: PreGameWait (4)
ChangeGameState: GameInProgress (5)
Citadel HLTV Director, Entering game state: 5 (GameInProgress) (no HLTV server found)
Not starting replay recording. Replay timer: Not started, Server: Missing, Recording: No
Citadel HLTV Director, Entering game state: 4 (PreGameWait) (no HLTV server found)
Not starting replay recording. Replay timer: Not started, Server: Missing, Recording: No
[Server] SV: Sending full update to client spike (reason: initial update)
[GCClient] Trying to send message type 10044 (k_EMsgServerToGCRequestPlayerHeroData) before GC connection established. This is guaranteed to fail.
[Developer] 160. Msg_HltvReplay real-time->real-time
[Developer] 2.50 OnHltvReplay END
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 4.9K non-incremental update from server
[Client] Created physics for dl_hideout
[SteamAudio] Occlusion: Cannot find baked data file: maps\dl_hideout.custom.occlusion.
[SteamAudio] Dimensions: Cannot find baked data file: maps\dl_hideout.custom.dimensions.
[SteamAudio] Materials: Cannot find baked data file: maps\dl_hideout.custom.materials.
**** Unable to localize '#Citadel_HeroReleaseVote_World' on panel descendant of 'UnitStatus'
**** Unable to localize '#Citadel_HeroReleaseVote_World_HasVotes' on panel descendant of 'UnitStatus'
**** Unable to localize '#menu_tpsandbox' on panel descendant of 'UnitStatus'
**** Unable to localize '#menu_shoparea' on panel descendant of 'UnitStatus'
**** Unable to localize '#menu_tphideout' on panel descendant of 'UnitStatus'
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[Networking] server @ 127.0.0.1:27015: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 37.155 KB [14 netframes], outgoing 1.263 KB [16 netframes]
[Prediction] Added prediction for player slot 0 (spike)
ApplyOverrides_R: failed to find field 'm_flCycle' in class 'C_CitadelPlayerPawn'
[Prediction] Scanned 255 entities, activated prediction for 3, total predictable entities now 3
**** Unable to localize '#Citadel_Hideout_ToggleFastCooldowns' on panel 'context_action_container'
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LShift
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LCtrl
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LShift
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_Tab
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[Localization System] CLocalize::FindSafe failed to localize: Citadel_Key_LAlt
[CL CommandQueue] CQ enabled, using client-controlled synchronous send mode
[Prediction] Prediction time (2.595290) is less that sim time (2.642165)? Clamping offset
[GCClient] Recv msg 9165 (k_EMsgClientToGCGetAccountStatsResponse), 1491 bytes
[Networking] Netchan queued message new high water mark reached by spike at 34 messages
[Networking] spike @ 127.0.0.1:53631: NetChan Setting Timeout to 20.00 seconds
CGameParticleManager::SetParticleControlEnt: Unable to lookup attachment "ability_apply" on model "" for entity "player"
[Prediction] Prediction time (2.637500) is less that sim time (2.649255)? Clamping offset
[ResourceSystem] Failed loading resource "models/heroes_staging/gigawatt_prisoner/clips/item_crouch_idle.vnmclip_c" (ERROR_FILEOPEN: File not found)
**** Unable to localize '#AbilityCharges_postvalue_label' on panel 'AbilityUpgradeButton2710166333572'
**** Unable to localize '#DPS_postvalue_label' on panel 'AbilityUpgradeButton2710166333520'
**** Unable to localize '#BurnDuration_postvalue_label' on panel 'AbilityUpgradeButton2710166333708'
**** Unable to localize '#AbilityCooldown_postvalue_label' on panel 'AbilityUpgradeButton2710164381674'
[Particles] WARNING: Particle system 'particles/ui/ui_hideout_findingmatch_corner.vpcf' was not precached correctly. Performing blocking load....
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 20.153
[SceneSystem] Too many non-culled draws (alloc 384, need 473), resizing!
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 20.190
[Server] SV: "spike<0><[U:1:117815283]><>" STEAM USERID validated
[Server] Loaded hero 257/hero_inferno
[Server] Loaded hero 261/hero_inferno
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[Server] Loaded hero 259/hero_gigawatt
**** Unable to localize '#AbilityButtonHint_RejuvenatorOwned' on panel 'context_label'
**** Unable to localize '#AbilityButtonHint_MeleeChangeTeam' on panel 'context_label'
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[Localization System] CLocalize::FindSafe failed to localize: #citadel_bot_name_unknown
[VProf] VProfLite started.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[GCClient] Recv msg 4005 (k_EMsgGCServerWelcome), 72 bytes
[GCClient] Received server welcome from GC.
[SOCache] CMsgClientWelcome subscribed: 0 up-to-date, 0 out-of-date
GC Connection established for server version 5826
[ResourceSystem] Failed loading resource "models/heroes_wip/viper/viper.vmdl_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/debug.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/heroes_staging/tengu/tengu_v2/dmx/animation/reload_quick.vnmclip_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/heroes_wip/boho/boho.vnmskel_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/heroes_staging/hornet_v3/dmx/animation/flinch_back.vnmclip_c" (ERROR_FILEOPEN: File not found)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (head_end) in skeleton(models/heroes_wip/punkgoat/punkgoat.vnmskel) while serializing bone mask (fidget_chewing)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (eye_end_R) in skeleton(models/heroes_wip/punkgoat/punkgoat.vnmskel) while serializing bone mask (fidget_chewing)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (eye_end_L) in skeleton(models/heroes_wip/punkgoat/punkgoat.vnmskel) while serializing bone mask (fidget_chewing)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (scap_end_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (scap_0_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_thumb_end_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_index_end_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_middle_end_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_ring_end_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_pinky_end_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (arm_upper_R_TWIST1) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (arm_upper_R_TWIST) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (hand_end_R) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (arm_lower_R_TWIST) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (arm_lower_R_TWIST1) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_thumb_end_L) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_index_end_L) in skeleton(models/heroes_staging/mirage_v2/mirage.vnmskel) while serializing bone mask (Reload_Crouch)
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone (finger_middle_end_L) in
 
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