Two form hero that gains bonus effects based on your playstyle. Frontline - Assassin - Pick One

Mokuzzai

Active member
Notes
WeaponMedium strength shotgun and everything that comes with it.
VitalityMedium health and 2-3 stamina. Nothing too crazy.
Flare-1773594619.png1st ability. Pretty much your only safe poke in lane. Similar to Yamatos 1 but has lower damage, shorter range and faster cast time. Cannot be canceled early. You either get CC or a teleport and some bonus damage.

Originally this was more similar to geist or ivy bomb that you threw, but this feels more suited for a close range fighter.
Crescent-1773593735.png2nd ability. Quite weak early game but scales better than the competition. Not every hero needs 100 sources of % damage. It could instead be flat damage based on enemies current health. (So if the flat damage 200, it would deal 200 to full health enemy, and 100 damage to 50% health enemy. This way it could also organically scale with spirit.)
Celestial-Opposition-1773593588.png3rd ability which is a passive. Aura is meant to be lower damage, lower mobility but with better CC and better sustain. Luna has better damage and mobility but worse sustain and worse CC. Both forms benefit from building melee and spirit. You don't have much reason to build straight spirit power which might be an issue. Maybe the % damage could be lower or even changed and instead have slight scaling attached.

Generally this hero should be weak before empowerment and strong after. Ideally you would get it around 9-12 minutes, which you should depending on how aggressive you are and what items you buy.

I went with a passive since I couldn't come up with an ability thats more interesting than just damage without either giving more CC, mobility or an iframe which i don't think this hero needs. You are likely to run at least a few actives so you still end up pressing a lot of buttons.

One of the drafts gave Luna Hazes Smoke Bomb but I left it out. I also thought about giving Aura stacking bleed on abilitiy hit and Luna bonus burst damage after landing multiple abilities but that felt too bloated. Right now the kit feels bit empty.

Boon scaling on the max damage amp stacks might be too much, scaling up to 8 * 12 = 96% damage amp. I should have done the math earlier. The absolute max can't be higher than 60%. Then again your abilities don't scale that well and getting stacks is not that easy. I think the buff duration should be 16s to feel better with the pokey playstyle before you all-in to get max stacks.
Eclipse-1773594177.pngEverybody loved Apollos ultimate so i went with another aoe execute ult. At first Luna only targetted enemies recently hit by one of your abilities which meant you had to hit every enemy once before ulting. I felt it made the ability too complex but could be brought back if the current form is too strong. It would also make the ability more fun. If it gets stopped at any moment either with ethereal shift or counter spell it should get canceled.

Aura T3 used to give Unstoppable but I don't think every ult needs to give it to be honest.

Inspiration is taken quite literally from everywhere, with Kayn from League of Legends being the most obvious one.
 
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