oneofthemanydavids
Member
I keep seeing players stand in places that guardians and walkers can't hit while continually shooting at them. I'm assuming this isn't intended behavior as they attempt to attack you if you get near them. This is especially true if there aren't closer targets. However you can clip corners just right, stand behind scenery, or in the case of the walkers find the right spots on the platforms to hit them without them being able to hit you back. So far this seems to also be a good way to spot smurfs and cheaters; often the people that do this play in ways that are simply inhuman or crush the game as they are clearly far better at it than the people they're queued against.
This is one of the things that killed Super Monday Night Combat back in the day and is why I'm referring to it as "turret cheesing." That was the term back in the day and it was a technique players figured out to make turrets absolutely meaningless. There were ways to take down turrets from locations where the turret couldn't respond and ways to make it so that players couldn't respond. Currently in Deadlock you can push a lane out and assume the walker is safe only for somebody on the other team appear, cheese it, and take it out anyway. This is of course also a problem if you're attempting to contest an attempt to take out a walker; they're meant to be an actual threat but if you stand in the right location they become meaningless.
I'm assuming this isn't intended behavior; one should not be able to simply stand behind a car or around a corner and shoot at a walker with impunity.
If turret cheesing becomes a viable way to win then it's likely that the game will turn into a competition to see who can cheese turrets harder. I don't think that's the intent here.
This is one of the things that killed Super Monday Night Combat back in the day and is why I'm referring to it as "turret cheesing." That was the term back in the day and it was a technique players figured out to make turrets absolutely meaningless. There were ways to take down turrets from locations where the turret couldn't respond and ways to make it so that players couldn't respond. Currently in Deadlock you can push a lane out and assume the walker is safe only for somebody on the other team appear, cheese it, and take it out anyway. This is of course also a problem if you're attempting to contest an attempt to take out a walker; they're meant to be an actual threat but if you stand in the right location they become meaningless.
I'm assuming this isn't intended behavior; one should not be able to simply stand behind a car or around a corner and shoot at a walker with impunity.
If turret cheesing becomes a viable way to win then it's likely that the game will turn into a competition to see who can cheese turrets harder. I don't think that's the intent here.