1. Leave turrets as is
2. Nerf heal by 30%, but allow the heal to be amplified if you stand in 2 or more healing zones simultaneously + add charges to the ability
3. Remove the wall and add a new wall electrification ability:
you deploy electric robots that attach to walls and shock anyone who touches them (the shock applies a micro-stun for 0.2 seconds). This ability will also have charges
4. Replace the ultimate with ability rearm (like Tinker from Dota 2)
2. Nerf heal by 30%, but allow the heal to be amplified if you stand in 2 or more healing zones simultaneously + add charges to the ability
3. Remove the wall and add a new wall electrification ability:
you deploy electric robots that attach to walls and shock anyone who touches them (the shock applies a micro-stun for 0.2 seconds). This ability will also have charges
4. Replace the ultimate with ability rearm (like Tinker from Dota 2)